mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 14:33:53 +01:00
19133ca97f
- New UV remap node
57 lines
1.7 KiB
Plaintext
57 lines
1.7 KiB
Plaintext
function __plane(origin, normal) constructor {
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self.origin = origin;
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self.normal = normal.normalize();
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}
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#region functions
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function d3d_intersect_ray_plane(ray, plane) {
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//print($"Intersect {ray}\n\tto {plane}");
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var det = plane.normal.dot(ray.direction);
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if(det == 0) return new __vec3();
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var rayToPlane = plane.origin.subtract(ray.origin);
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var t = rayToPlane.dot(plane.normal) / det;
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if(t < 0) return new __vec3();
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return ray.sampleDistance(t);
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}
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function d3d_point_to_plane(plane_origin, plane_normal, point) {
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var plane_to_point = [
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point[0] - plane_origin[0],
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point[1] - plane_origin[1],
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point[2] - plane_origin[2],
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];
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var _dot = dot_product_3d(plane_to_point[0], plane_to_point[1], plane_to_point[2], plane_normal[0], plane_normal[1], plane_normal[2]);
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var _distance = _dot / point_distance_3d(0, 0, 0, plane_normal[0], plane_normal[1], plane_normal[2]);
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return _distance;
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}
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function d3d_point_project_plane_uv(plane_origin, plane_normal, point, plane_x_axis, plane_y_axis) {
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var distance = d3d_point_to_plane(plane_origin, plane_normal, point);
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var projected_point = [
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point[0] - plane_normal[0] * distance,
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point[1] - plane_normal[1] * distance,
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point[2] - plane_normal[2] * distance
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];
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var local_x = dot_product_3d(
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projected_point[0] - plane_origin[0],
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projected_point[1] - plane_origin[1],
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projected_point[2] - plane_origin[2],
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plane_x_axis[0], plane_x_axis[1], plane_x_axis[2]
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);
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var local_y = dot_product_3d(
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projected_point[0] - plane_origin[0],
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projected_point[1] - plane_origin[1],
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projected_point[2] - plane_origin[2],
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plane_y_axis[0], plane_y_axis[1], plane_y_axis[2]
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);
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return [ local_x, local_y ];
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}
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#endregion |