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https://github.com/Ttanasart-pt/Pixel-Composer.git
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51 lines
1.8 KiB
Plaintext
51 lines
1.8 KiB
Plaintext
function Node_Twirl(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
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name = "Twirl";
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uniform_dim = shader_get_uniform(sh_twirl, "dimension");
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uniform_cen = shader_get_uniform(sh_twirl, "center");
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uniform_str = shader_get_uniform(sh_twirl, "strength");
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uniform_rad = shader_get_uniform(sh_twirl, "radius");
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue(1, "Center", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 2] = nodeValue(2, "Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 3)
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.setDisplay(VALUE_DISPLAY.slider, [-20, 20, 0.1]);
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inputs[| 3] = nodeValue(3, "Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 16);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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static drawOverlay = function(active, _x, _y, _s, _mx, _my) {
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var pos = inputs[| 1].getValue();
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var px = _x + pos[0] * _s;
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var py = _y + pos[1] * _s;
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inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my);
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inputs[| 3].drawOverlay(active, px, py, _s, _mx, _my, 0, 1, THEME.anchor_scale_hori);
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}
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static process_data = function(_outSurf, _data, _output_index) {
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
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BLEND_ADD
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var center = _data[1];
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var stren = _data[2];
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var rad = _data[3];
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shader_set(sh_twirl);
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shader_set_uniform_f_array(uniform_dim, [ surface_get_width(_data[0]), surface_get_height(_data[0]) ]);
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shader_set_uniform_f_array(uniform_cen, center);
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shader_set_uniform_f(uniform_str, stren);
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shader_set_uniform_f(uniform_rad, rad);
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draw_surface_safe(_data[0], 0, 0);
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shader_reset();
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BLEND_NORMAL
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surface_reset_target();
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return _outSurf;
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}
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} |