mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-16 07:23:52 +01:00
198 lines
4.2 KiB
Plaintext
198 lines
4.2 KiB
Plaintext
function __vec4(_x = 0, _y = _x, _z = _x, _w = _x) constructor {
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static set = function(_x = 0, _y = _x, _z = _x, _w = _x) {
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if (is_struct(_x)) {
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if(is_instanceof(_x, __vec4)) {
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x = _x.x;
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y = _x.y;
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z = _x.z;
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w = _x.w;
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} else if(is_instanceof(_x, __vec3)) {
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x = _x.x;
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y = _x.y;
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z = _x.z;
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w = _y;
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}
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return self;
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}
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if(is_array(_x)) {
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x = _x[0];
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y = _x[1];
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z = _x[2];
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return self;
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}
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x = _x;
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y = _y;
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z = _z;
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w = _w;
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return self;
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} set(_x, _y, _z, _w);
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static setIndex = function(index, value) {
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INLINE
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switch(index) {
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case 0 : x = value; break;
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case 1 : y = value; break;
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case 2 : z = value; break;
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case 3 : w = value; break;
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}
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return self;
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}
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static getIndex = function(index) {
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switch(index) {
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case 0 : return x;
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case 1 : return y;
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case 2 : return z;
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case 3 : return w;
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}
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return 0;
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}
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static add = function(_vec4) {
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INLINE
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return new __vec4(x + _vec4.x, y + _vec4.y, z + _vec4.z, w + _vec4.w);
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}
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static subtract = function(_vec4) {
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INLINE
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return new __vec4(x - _vec4.x, y - _vec4.y, z - _vec4.z, w - _vec4.w);
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}
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static multiply = function(_scalar) {
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INLINE
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return new __vec4(x * _scalar, y * _scalar, z * _scalar, w * _scalar);
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}
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static divide = function(_scalar) {
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INLINE
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if (_scalar != 0)
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return new __vec4(x / _scalar, y / _scalar, z / _scalar, w / _scalar);
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return new __vec4(x, y, z, w); // Avoid division by zero
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}
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static dot = function(_vec4) {
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INLINE
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return x * _vec4.x + y * _vec4.y + z * _vec4.z + w * _vec4.w;
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}
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// In-place computation functions
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static _add = function(_vec4) {
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INLINE
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x += _vec4.x;
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y += _vec4.y;
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z += _vec4.z;
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w += _vec4.w;
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return self;
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}
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static _subtract = function(_vec4) {
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INLINE
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x -= _vec4.x;
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y -= _vec4.y;
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z -= _vec4.z;
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w -= _vec4.w;
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return self;
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}
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static _multiply = function(_scalar) {
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INLINE
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x *= _scalar;
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y *= _scalar;
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z *= _scalar;
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w *= _scalar;
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return self;
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}
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static _divide = function(_scalar) {
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INLINE
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if (_scalar != 0) {
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x /= _scalar;
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y /= _scalar;
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z /= _scalar;
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w /= _scalar;
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}
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return self;
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}
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static distance = function(_vec4) {
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INLINE
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var dx = _vec4.x - x;
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var dy = _vec4.y - y;
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var dz = _vec4.z - z;
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var dw = _vec4.w - w;
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return sqrt(dx * dx + dy * dy + dz * dz + dw * dw);
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}
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static length = function() {
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INLINE
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return sqrt(x * x + y * y + z * z + w * w);
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}
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static _normalize = function() {
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INLINE
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var _length = length();
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if (_length != 0) {
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x /= _length;
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y /= _length;
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z /= _length;
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w /= _length;
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}
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return self;
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}
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static _lerpTo = function(to, speed = 0.3) {
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INLINE
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x = lerp(x, to.x, speed);
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y = lerp(y, to.y, speed);
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z = lerp(z, to.z, speed);
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w = lerp(w, to.w, speed);
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}
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static _lerp_float = function(to, speed = 5, pre = 0.01) {
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INLINE
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x = lerp_float(x, to.x, speed, pre);
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y = lerp_float(y, to.y, speed, pre);
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z = lerp_float(z, to.z, speed, pre);
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w = lerp_float(w, to.w, speed, pre);
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}
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static equal = function(to) {
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INLINE
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return x == to.x && y == to.y && z == to.z && w == to.w;
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}
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static minVal = function(vec) {
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INLINE
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return new __vec4(
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min(x, vec.x),
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min(y, vec.y),
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min(z, vec.z),
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min(w, vec.w),
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);
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}
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static maxVal = function(vec) {
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INLINE
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return new __vec4(
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max(x, vec.x),
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max(y, vec.y),
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max(z, vec.z),
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max(w, vec.w),
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);
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}
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static clone = function() {
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INLINE
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return new __vec4(x, y, z, w);
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}
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static toString = function() { return $"[__vec4] ({x}, {y}, {z}, {w})"; }
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static toArray = function() { return [ x, y, z, w ]; }
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}
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