mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-16 07:23:52 +01:00
85 lines
2.3 KiB
Plaintext
85 lines
2.3 KiB
Plaintext
function Node_Interlaced(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Interlace";
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update_on_frame = true;
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use_cache = CACHE_USE.manual;
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clearCacheOnChange = false;
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newInput(0, nodeValue_Surface("Surface in", self));
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newInput(1, nodeValue_Bool("Active", self, true));
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active_index = 1;
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newInput(2, nodeValue_Surface("Mask", self));
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newInput(3, nodeValue_Float("Mix", self, 1))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(4, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
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__init_mask_modifier(2); // inputs 5, 6
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newInput(7, nodeValue_Enum_Button("Axis", self, 0, [ "X", "Y" ]));
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newInput(8, nodeValue_Float("Size", self, 1));
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newInput(9, nodeValue_Bool("Invert", self, false));
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newInput(10, nodeValue_Int("Delay", self, 1));
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newInput(11, nodeValue_Bool("Loop", self, false));
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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input_display_list = [ 1,
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["Surface", false], 0, 2, 3, 4,
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["Frame", false], 10, 11,
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["Pattern", false], 7, 8, 9,
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];
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attribute_surface_depth();
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insp2UpdateTooltip = "Clear cache";
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insp2UpdateIcon = [ THEME.cache, 0, COLORS._main_icon ];
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static onInspector2Update = function() { clearCache(); }
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static step = function() {
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__step_mask_modifier();
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _surf = _data[ 0];
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var _axis = _data[ 7];
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var _size = _data[ 8];
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var _invt = _data[ 9];
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var _back = _data[10];
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var _loop = _data[11];
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var _dim = surface_get_dimension(_surf);
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var _fram = CURRENT_FRAME - _back;
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if(_loop) _fram = (_fram + TOTAL_FRAMES) % TOTAL_FRAMES;
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var _prev = array_safe_get_fast(cached_output, _fram, noone);
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surface_set_shader(_outSurf, sh_interlaced);
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shader_set_i("useSurf", is_surface(_prev));
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shader_set_surface("prevFrame", _prev);
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shader_set_2("dimension", _dim);
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shader_set_i("axis", _axis);
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shader_set_i("invert", _invt);
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shader_set_f("size", _size);
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draw_surface_safe(_surf);
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surface_reset_shader();
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cacheCurrentFrame(_surf);
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[2], _data[3]);
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_outSurf = channel_apply(_data[0], _outSurf, _data[4]);
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return _outSurf;
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}
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} |