mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-16 07:23:52 +01:00
99 lines
2.9 KiB
Plaintext
99 lines
2.9 KiB
Plaintext
function Node_JPEG(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "JPEG";
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newInput(0, nodeValue_Surface("Surface in", self));
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newInput(1, nodeValue_Bool("Active", self, true));
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active_index = 1;
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newInput(2, nodeValue_Int("Patch Size", self, 8))
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.setValidator(VV_min(1));
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newInput(3, nodeValue_Float("Compression", self, 10));
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newInput(4, nodeValue_Int("Reconstruction", self, 8))
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.setValidator(VV_min(0));
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newInput(5, nodeValue_Surface("Mask", self));
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newInput(6, nodeValue_Float("Mix", self, 1))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(7, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
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__init_mask_modifier(5); // inputs 8, 9
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newInput(10, nodeValue_Enum_Scroll("Transformation", self, 0, [ "Cosine", "Zigzag", "Smooth Zigzag", "Step" ]));
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newInput(11, nodeValue_Rotation("Phase", self, 0));
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newInput(12, nodeValue_Bool("Deconstruct Only", self, false))
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newInput(13, nodeValue_Bool("Reconstruct All", self, false))
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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input_display_list = [ 1,
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["Surface", false], 0, 5, 6, 7,
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["Effects", false], 2, 3, 13, 4, 10, 11, 12,
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];
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temp_surface = array_create(2);
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attribute_surface_depth();
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static step = function() { #region
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__step_mask_modifier();
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var _reall = getSingleValue(13);
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inputs[4].setVisible(!_reall);
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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var _surf = _data[0];
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var _patc = _data[2];
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var _comp = _data[3];
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var _recn = _data[4];
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var _tran = _data[10];
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var _phas = _data[11];
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var _recon = _data[12];
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var _reall = _data[13];
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var _dim = surface_get_dimension(_surf);
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for( var i = 0; i < 2; i++ ) temp_surface[i] = surface_verify(temp_surface[i], _dim[0], _dim[1], surface_rgba16float);
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if(!_recon) {
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surface_set_shader(temp_surface[0], sh_jpeg_dct);
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shader_set_f("dimension", _dim);
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shader_set_i("patch", _patc);
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shader_set_f("compression", _comp);
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shader_set_f("phase", degtorad(_phas));
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shader_set_i("transform", _tran);
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draw_surface_safe(_surf);
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surface_reset_shader();
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}
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surface_set_shader(temp_surface[1], sh_jpeg_recons);
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shader_set_f("dimension", _dim);
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shader_set_i("patch", _patc);
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shader_set_i("reconstruct", _reall? _patc : _recn);
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shader_set_f("phase", degtorad(_phas));
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shader_set_i("transform", _tran);
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draw_surface_safe(_recon? _surf : temp_surface[0]);
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surface_reset_shader();
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surface_set_shader(_outSurf);
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draw_surface_safe(temp_surface[1]);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[5], _data[6]);
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_outSurf = channel_apply(_data[0], _outSurf, _data[7]);
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return _outSurf;
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} #endregion
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} |