mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-16 07:23:52 +01:00
41 lines
1.1 KiB
Plaintext
41 lines
1.1 KiB
Plaintext
function Node_Normal(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Normal";
|
|
|
|
newInput(0, nodeValue_Surface("Surface in", self));
|
|
|
|
newInput(1, nodeValue_Float("Height", self, 1));
|
|
|
|
newInput(2, nodeValue_Float("Smooth", self, 0, "Include diagonal pixel in normal calculation, which leads to smoother output."))
|
|
.setDisplay(VALUE_DISPLAY.slider, { range : [ 0, 4, 0.1] });
|
|
|
|
newInput(3, nodeValue_Bool("Active", self, true));
|
|
active_index = 3;
|
|
|
|
input_display_list = [ 3,
|
|
["Surfaces", false], 0,
|
|
["Normal", false], 1, 2,
|
|
]
|
|
|
|
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
|
|
|
|
attribute_surface_depth();
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
|
var _hei = _data[1];
|
|
var _smt = _data[2];
|
|
|
|
surface_set_shader(_outSurf, sh_normal);
|
|
gpu_set_texfilter(true);
|
|
|
|
shader_set_f("dimension", surface_get_dimension(_data[0]), surface_get_height_safe(_data[0]));
|
|
shader_set_f("height", _hei);
|
|
shader_set_f("smooth", _smt);
|
|
|
|
draw_surface_safe(_data[0]);
|
|
|
|
gpu_set_texfilter(false);
|
|
surface_reset_shader();
|
|
|
|
return _outSurf;
|
|
}
|
|
} |