mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-16 07:23:52 +01:00
83 lines
2.2 KiB
Plaintext
83 lines
2.2 KiB
Plaintext
function Node_Path_Bake(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Bake Path";
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setDimension(96, 48);
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newInput(0, nodeValue_PathNode("Path", self, noone))
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.setVisible(true, true);
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newInput(1, nodeValue_Float("Segment length", self, 1));
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newInput(2, nodeValue_Bool("Spread single path", self, true));
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newOutput(0, nodeValue_Output("Segments", self, VALUE_TYPE.float, [[]]))
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.setDisplay(VALUE_DISPLAY.vector)
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.setArrayDepth(2);
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path_amount = 1;
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var _path = getInputData(0);
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if(_path && struct_has(_path, "drawOverlay")) _path.drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
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var _segs = outputs[0].getValue();
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var ox, oy, nx, ny;
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if(array_invalid(_segs) || array_invalid(_segs[0])) return;
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if(!is_array(_segs[0][0])) _segs = [ _segs ];
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draw_set_color(COLORS._main_icon);
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for( var i = 0, n = array_length(_segs); i < n; i++ ) {
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var _seg = _segs[i];
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for( var j = 0, m = array_length(_seg); j < m; j++ ) {
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nx = _x + _seg[j][0] * _s;
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ny = _y + _seg[j][1] * _s;
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if(j) draw_line_width(ox, oy, nx, ny, 3);
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ox = nx;
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oy = ny;
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}
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}
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}
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static update = function() {
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var _path = getInputData(0);
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var _dist = getInputData(1);
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var _sped = getInputData(2);
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if(_path == noone) return;
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if(_dist <= 0) return;
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var _loop = struct_try_get(_path, "path_loop", false);
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var _amo = _path.getLineCount();
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path_amount = _amo;
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var _segs = array_create(_amo);
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var _p = new __vec2();
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for( var i = 0; i < _amo; i++ ) {
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var _len = _path.getLength(i);
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var _seg = [];
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_segs[i] = _seg;
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if(_len == 0) continue;
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for( var j = 0; j <= _len; j += _dist ) {
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_p = _path.getPointDistance(j, i, _p);
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array_push(_seg, [ _p.x, _p.y, j / _len ]);
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}
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if(_loop) array_push(_seg, [ _seg[0][0], _seg[0][1], 1 ]);
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}
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if(_sped && _amo == 1) _segs = _segs[0];
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outputs[0].setValue(_segs);
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_bbox_uniform(THEME.node_draw_path, 0, bbox);
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}
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} |