mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-16 07:23:52 +01:00
79 lines
2.2 KiB
Plaintext
79 lines
2.2 KiB
Plaintext
function Node_Path_Sample(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Sample Path";
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batch_output = false;
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setDimension(96, 48);
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newInput(0, nodeValue_PathNode("Path", self, noone))
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.setVisible(true, true);
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newInput(1, nodeValue_Float("Ratio", self, 0));
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newInput(2, nodeValue_Enum_Scroll("Type", self, 0, [ "Loop", "Ping pong" ]));
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newOutput(0, nodeValue_Output("Position", self, VALUE_TYPE.float, [ 0, 0 ]))
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.setDisplay(VALUE_DISPLAY.vector);
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newOutput(1, nodeValue_Output("Direction", self, VALUE_TYPE.float, 0));
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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var _path = getInputData(0);
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if(_path && struct_has(_path, "drawOverlay")) _path.drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
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var _pnt = outputs[0].getValue();
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if(process_amount == 1) _pnt = [ _pnt ];
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draw_set_color(COLORS._main_accent);
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for( var i = 0, n = array_length(_pnt); i < n; i++ ) {
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var _p = _pnt[i];
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var _px = _x + _p[0] * _s;
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var _py = _y + _p[1] * _s;
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draw_circle(_px, _py, 4, false);
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}
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} #endregion
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static processData = function(_output, _data, _output_index, _array_index = 0) { #region
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var _path = _data[0];
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var _rat = _data[1];
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var _mod = _data[2];
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if(_path == noone) return [ 0, 0 ];
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if(!struct_has(_path, "getPointRatio")) return [ 0, 0 ];
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if(!is_real(_rat)) return [ 0, 0 ];
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var inv = false;
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switch(_mod) {
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case 0 :
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_rat = frac(_rat);
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break;
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case 1 :
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var fl = floor(_rat);
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var fr = frac(_rat);
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if(fl % 2 == 1 && fr != 0) {
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fr = 1 - fr;
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inv = true;
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}
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_rat = fr;
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break;
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}
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if(_output_index == 0)
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return _path.getPointRatio(_rat).toArray();
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else if(_output_index == 1) {
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var r0 = clamp(_rat - 0.0001, 0, 1);
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var r1 = clamp(_rat + 0.0001, 0, 1);
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var p0 = _path.getPointRatio(r0);
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var p1 = _path.getPointRatio(r1);
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var dir = inv? p1.directionTo(p0) : p0.directionTo(p1);
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return dir;
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}
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} #endregion
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(THEME.node_draw_path, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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} #endregion
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} |