mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-16 07:23:52 +01:00
119 lines
3.1 KiB
Plaintext
119 lines
3.1 KiB
Plaintext
function Node_Pixel_Sampler(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Pixel Sampler";
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newInput(0, nodeValue_Surface("Base Texture", self));
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newInput(1, nodeValue_Enum_Button("Sample Mode", self, 0 , [ "Keep Size", "Expand" ]));
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newInput(2, nodeValue_Enum_Button("Match Mode", self, 0 , [ "Brightness", "RGB", "Hue" ]));
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newInput(3, nodeValue_Surface("Surfaces", self, [ noone ]))
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.setArrayDepth(1);
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newInput(4, nodeValue_Gradient("Gradient", self, new gradientObject([ cola(c_black), cola(c_white) ])))
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.setMappable(5);
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newInput(5, nodeValueMap("Gradient map", self));
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newInput(6, nodeValueGradientRange("Gradient map range", self, inputs[4]));
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newInput(7, nodeValue_Enum_Scroll("Color Blending", self, 0 , [ "None", "Multiply" ]));
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newInput(8, nodeValue_Float("Blending Intensity", self, 1 ))
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.setDisplay(VALUE_DISPLAY.slider);
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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input_display_list = [
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["Base Texture", false], 0, 1, 2,
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["Surface", false], 3, //4, 5,
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["Render", false], 7, 8,
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];
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attribute_surface_depth();
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temp_surface = [ noone ];
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static step = function() {
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inputs[4].mappableStep();
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _base = _data[0];
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var _samp = _data[1];
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var _mach = _data[2];
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var _surf = _data[3];
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var _colr = _data[4];
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var _blnd = _data[7];
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var _bint = _data[8];
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var _inps = array_length(_surf);
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if(!is_surface(_base)) return _outSurf;
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if(_inps == 0) return _outSurf;
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var _dim = surface_get_dimension(_base);
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var _tdim = [ 1, 1 ];
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for (var i = 0, n = array_length(_surf); i < n; i++) {
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var _d = surface_get_dimension(_surf[i]);
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_tdim[0] = max(_tdim[0], _d[0]);
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_tdim[1] = max(_tdim[1], _d[1]);
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}
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temp_surface[0] = surface_verify(temp_surface[0], 8192, 8192);
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var _tcol = floor(8192 / _tdim[0]);
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surface_set_shader(temp_surface[0], noone);
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for(var i = 0; i < _inps; i++) {
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var _tex_s = _surf[i];
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var _col = i % _tcol;
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var _row = floor(i / _tcol);
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var _tx = _col * _tdim[0];
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var _ty = _row * _tdim[1];
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draw_surface_safe(_tex_s, _tx, _ty);
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}
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surface_reset_shader();
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var _ww = _dim[0];
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var _hh = _dim[1];
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switch(_samp) {
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case 0 :
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_ww = _dim[0];
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_hh = _dim[1];
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break;
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case 1 :
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_ww = _dim[0] * _tdim[0];
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_hh = _dim[1] * _tdim[1];
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break;
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}
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_outSurf = surface_verify(_outSurf, _ww, _hh);
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surface_set_shader(_outSurf, sh_pixel_sample);
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shader_set_f("dimension", [ _ww, _hh ]);
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shader_set_f("samplerDimension", _tdim);
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shader_set_f("samplerColumn", _tcol);
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shader_set_surface("samplers", temp_surface[0]);
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shader_set_i("amount", _inps);
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shader_set_i("sampleMode", _samp);
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shader_set_i("matchMode", _mach);
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shader_set_gradient(_data[4], _data[5], _data[6], inputs[4]);
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shader_set_i("blendMode", _blnd);
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shader_set_f("blendIntensity", _bint);
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draw_surface_stretched(_base, 0, 0, _ww, _hh);
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surface_reset_shader();
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return _outSurf;
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}
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} |