mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-16 07:23:52 +01:00
627 lines
18 KiB
Plaintext
627 lines
18 KiB
Plaintext
enum OUTPUT_SCALING {
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same_as_input,
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constant,
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relative,
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scale
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}
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function Node_Transform(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Transform";
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newInput(0, nodeValue_Surface("Surface in", self));
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newInput(1, nodeValue_Vec2("Output dimension", self, [ 1, 1 ]))
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.setVisible(false);
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newInput(2, nodeValue_Vec2("Position", self, [ 0.5, 0.5 ]))
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.setUnitRef(function(index) { return getDimension(index); }, VALUE_UNIT.reference);
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newInput(3, nodeValue_Vec2("Anchor", self, [ 0.5, 0.5 ]))
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.setDisplay(VALUE_DISPLAY.vector, {
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side_button : new buttonAnchor(function(ind) {
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switch(ind) {
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case 0 : inputs[3].setValue([ 0.0, 0.0 ]); break;
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case 1 : inputs[3].setValue([ 0.5, 0.0 ]); break;
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case 2 : inputs[3].setValue([ 1.0, 0.0 ]); break;
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case 3 : inputs[3].setValue([ 0.0, 0.5 ]); break;
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case 4 : inputs[3].setValue([ 0.5, 0.5 ]); break;
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case 5 : inputs[3].setValue([ 1.0, 0.5 ]); break;
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case 6 : inputs[3].setValue([ 0.0, 1.0 ]); break;
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case 7 : inputs[3].setValue([ 0.5, 1.0 ]); break;
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case 8 : inputs[3].setValue([ 1.0, 1.0 ]); break;
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}
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})
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});
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newInput(4, nodeValue_Bool("Relative anchor", self, true));
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newInput(5, nodeValue_Rotation("Rotation", self, 0));
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newInput(6, nodeValue_Vec2("Scale", self, [ 1, 1 ]));
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newInput(7, nodeValue_Enum_Button("Render Mode", self, 0, [ "Normal", "Tile", "Wrap" ]));
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newInput(8, nodeValue_Float("Rotate by velocity", self, 0, "Make the surface rotates to follow its movement."))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(9, nodeValue_Enum_Scroll("Output dimension type", self, OUTPUT_SCALING.same_as_input, [ "Same as input", "Constant", "Relative to input", "Transformed" ]));
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newInput(10, nodeValue_Bool("Round position", self, false, "Round position to the nearest integer value to avoid jittering."));
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newInput(11, nodeValue_Bool("Active", self, true));
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active_index = 11;
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newInput(12, nodeValue_Bool("Echo", self, false));
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newInput(13, nodeValue_Int("Echo amount", self, 8));
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newInput(14, nodeValue_Float("Alpha", self, 1))
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.setDisplay(VALUE_DISPLAY.slider);
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input_display_list = [ 11, 0,
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["Output", true], 9, 1, 7,
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["Position", false], 2, 10,
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["Rotation", false], 3, 5, 8,
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["Scale", false], 6,
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["Render", false], 14,
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["Echo", true, 12], 13,
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];
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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newOutput(1, nodeValue_Output("Dimension", self, VALUE_TYPE.integer, [ 1, 1 ]))
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.setDisplay(VALUE_DISPLAY.vector)
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.setVisible(false);
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attribute_surface_depth();
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attribute_interpolation();
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vel = 0;
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prev_pos = [ 0, 0 ];
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prev_data = noone;
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static getDimension = function(arr = 0) {
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var _surf = getSingleValue(0, arr);
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var _out_type = getSingleValue(9, arr);
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var _out = getSingleValue(1, arr);
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var _rotate = getSingleValue(5, arr);
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var _scale = getSingleValue(6, arr);
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var ww, hh;
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var sw = surface_get_width_safe(_surf);
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var sh = surface_get_height_safe(_surf);
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switch(_out_type) {
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case OUTPUT_SCALING.same_as_input :
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ww = sw;
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hh = sh;
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break;
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case OUTPUT_SCALING.relative :
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ww = sw * _out[0];
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hh = sh * _out[1];
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break;
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case OUTPUT_SCALING.constant :
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ww = _out[0];
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hh = _out[1];
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break;
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case OUTPUT_SCALING.scale :
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ww = sw * _scale[0];
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hh = sh * _scale[1];
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var p0 = point_rotate( 0, 0, ww / 2, hh / 2, _rotate);
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var p1 = point_rotate(ww, 0, ww / 2, hh / 2, _rotate);
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var p2 = point_rotate( 0, hh, ww / 2, hh / 2, _rotate);
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var p3 = point_rotate(ww, hh, ww / 2, hh / 2, _rotate);
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var minx = min(p0[0], p1[0], p2[0], p3[0]);
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var maxx = max(p0[0], p1[0], p2[0], p3[0]);
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var miny = min(p0[1], p1[1], p2[1], p3[1]);
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var maxy = max(p0[1], p1[1], p2[1], p3[1]);
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ww = maxx - minx;
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hh = maxy - miny;
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break;
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}
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return [ ww, hh ];
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}
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static centerAnchor = function() {
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var _surf = getInputData(0);
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var _out_type = getInputData(9);
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var _out = getInputData(1);
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var _sca = getInputData(6);
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if(is_array(_surf)) {
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if(array_length(_surf) == 0) return;
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_surf = _surf[preview_index];
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}
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inputs[3].setValue([ 0.5, 0.5 ]);
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inputs[2].setValue([ surface_get_width_safe(_surf) / 2, surface_get_height_safe(_surf) / 2 ]);
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}
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static step = function() {
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var pos = getSingleValue(2);
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var anc = getSingleValue(3);
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var _b = inputs[3].editWidget.side_button;
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var _a = anc[0] * 2 + anc[1] * 20;
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switch(_a) {
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case 0 : _b.index = 0; break;
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case 1 : _b.index = 1; break;
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case 2 : _b.index = 2; break;
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case 10 : _b.index = 3; break;
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case 11 : _b.index = 4; break;
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case 12 : _b.index = 5; break;
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case 20 : _b.index = 6; break;
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case 21 : _b.index = 7; break;
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case 22 : _b.index = 8; break;
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default : _b.index = -1;
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}
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if(!PROJECT.animator.frame_progress) return;
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if(IS_FIRST_FRAME) {
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vel = 0;
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prev_pos[0] = pos[0];
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prev_pos[1] = pos[1];
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} else {
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vel = point_direction(prev_pos[0], prev_pos[1], pos[0], pos[1]);
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prev_pos[0] = pos[0];
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prev_pos[1] = pos[1];
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}
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}
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static processData = function(_outData, _data, _output_index, _array_index) {
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var ins = _data[0];
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var out_type = _data[9];
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var out = _data[1];
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var pos = [ _data[2][0], _data[2][1] ];
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var pos_exact = _data[10];
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var anc = [ _data[3][0], _data[3][1] ];
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var rot_vel = vel * _data[8];
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var rot = _data[5] + rot_vel;
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var sca = _data[6];
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var mode = _data[7];
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var echo = _data[12];
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var echo_amo = _data[13];
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var alp = _data[14];
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var _outSurf = _outData[0];
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var _outRes = array_create(array_length(outputs));
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var cDep = attrDepth();
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var ww = surface_get_width_safe(ins);
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var hh = surface_get_height_safe(ins);
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var _ww = ww;
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var _hh = hh;
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if(!is_surface(ins)) {
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surface_free(_outSurf);
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_outSurf = noone;
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}
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_outRes[0] = _outSurf;
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_outRes[1] = [ ww, hh ];
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if(_ww <= 1 && _hh <= 1) return _outRes;
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switch(out_type) { #region output dimension
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case OUTPUT_SCALING.same_as_input :
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inputs[1].setVisible(false);
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break;
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case OUTPUT_SCALING.constant :
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inputs[1].setVisible(true);
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_ww = out[0];
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_hh = out[1];
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break;
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case OUTPUT_SCALING.relative :
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inputs[1].setVisible(true);
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_ww = ww * out[0];
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_hh = hh * out[1];
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break;
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case OUTPUT_SCALING.scale :
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inputs[1].setVisible(false);
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_ww = ww * sca[0];
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_hh = hh * sca[1];
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var p0 = point_rotate( 0, 0, _ww / 2, _hh / 2, rot);
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var p1 = point_rotate(_ww, 0, _ww / 2, _hh / 2, rot);
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var p2 = point_rotate( 0, _hh, _ww / 2, _hh / 2, rot);
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var p3 = point_rotate(_ww, _hh, _ww / 2, _hh / 2, rot);
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var minx = min(p0[0], p1[0], p2[0], p3[0]);
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var maxx = max(p0[0], p1[0], p2[0], p3[0]);
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var miny = min(p0[1], p1[1], p2[1], p3[1]);
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var maxy = max(p0[1], p1[1], p2[1], p3[1]);
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_ww = maxx - minx;
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_hh = maxy - miny;
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break;
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} #endregion
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_outRes[1] = [ ww, hh ];
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if(_ww <= 0 || _hh <= 0) return _outRes;
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_outSurf = surface_verify(_outSurf, _ww, _hh, cDep);
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_outRes[0] = _outSurf;
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anc[0] *= ww * sca[0];
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anc[1] *= hh * sca[1];
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pos[0] -= anc[0];
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pos[1] -= anc[1];
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pos = point_rotate(pos[0], pos[1], pos[0] + anc[0], pos[1] + anc[1], rot);
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var draw_x, draw_y;
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draw_x = pos[0];
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draw_y = pos[1];
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if(pos_exact) {
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draw_x = round(draw_x);
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draw_y = round(draw_y);
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}
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if(mode == 1) { // Tile
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surface_set_shader(_outSurf);
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shader_set_interpolation(ins);
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draw_surface_tiled_ext_safe(ins, draw_x, draw_y, sca[0], sca[1], rot, c_white, alp);
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surface_reset_shader();
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} else { // Normal or wrap
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surface_set_shader(_outSurf);
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shader_set_interpolation(ins);
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if(echo && CURRENT_FRAME && prev_data != noone) {
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var _pre = prev_data[_array_index];
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for( var i = 0; i <= echo_amo; i++ ) {
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var rat = i / echo_amo;
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var _px = lerp(_pre[0][0], draw_x, rat);
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var _py = lerp(_pre[0][1], draw_y, rat);
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var _rt = lerp(_pre[1], rot, rat);
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var _sx = lerp(_pre[2][0], sca[0], rat);
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var _sy = lerp(_pre[2][1], sca[1], rat);
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if(pos_exact) {
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_px = round(_px);
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_py = round(_py);
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}
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draw_surface_ext_safe(ins, _px, _py, _sx, _sy, _rt, c_white, alp);
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}
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} else
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draw_surface_ext_safe(ins, draw_x, draw_y, sca[0], sca[1], rot, c_white, alp);
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if(mode == 2) {
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draw_surface_ext_safe(ins, draw_x - _ww, draw_y - _hh, sca[0], sca[1], rot, c_white, alp);
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draw_surface_ext_safe(ins, draw_x, draw_y - _hh, sca[0], sca[1], rot, c_white, alp);
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draw_surface_ext_safe(ins, draw_x + _ww, draw_y - _hh, sca[0], sca[1], rot, c_white, alp);
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draw_surface_ext_safe(ins, draw_x - _ww, draw_y, sca[0], sca[1], rot, c_white, alp);
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draw_surface_ext_safe(ins, draw_x + _ww, draw_y, sca[0], sca[1], rot, c_white, alp);
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draw_surface_ext_safe(ins, draw_x - _ww, draw_y + _hh, sca[0], sca[1], rot, c_white, alp);
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draw_surface_ext_safe(ins, draw_x, draw_y + _hh, sca[0], sca[1], rot, c_white, alp);
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draw_surface_ext_safe(ins, draw_x + _ww, draw_y + _hh, sca[0], sca[1], rot, c_white, alp);
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}
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surface_reset_shader();
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}
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prev_data[_array_index] = [
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[ draw_x, draw_y ],
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rot,
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[ sca[0], sca[1] ],
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];
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return _outRes;
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}
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overlay_dragging = 0;
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corner_dragging = 0;
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overlay_drag_mx = 0;
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overlay_drag_my = 0;
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overlay_drag_sx = 0;
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overlay_drag_sy = 0;
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overlay_drag_px = 0;
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overlay_drag_py = 0;
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overlay_drag_ma = 0;
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overlay_drag_sa = 0;
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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PROCESSOR_OVERLAY_CHECK
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var _surf = current_data[0];
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if(is_array(_surf)) {
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if(array_length(_surf) == 0) return;
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_surf = _surf[preview_index];
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}
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var _surf_out = outputs[0].getValue();
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if(is_array(_surf_out)) {
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if(array_length(_surf_out) == 0) return;
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_surf_out = _surf_out[preview_index];
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}
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var __pos = current_data[2];
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var pos = [ __pos[0], __pos[1] ];
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var _pos = [ __pos[0], __pos[1] ];
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var __anc = current_data[3];
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var anc = [ __anc[0], __anc[1] ];
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var _anc = [ __anc[0], __anc[1] ];
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var rot = current_data[5];
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var sca = current_data[6];
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var srw = surface_get_width_safe(_surf);
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var srh = surface_get_height_safe(_surf);
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var ow = surface_get_width_safe(_surf_out);
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var oh = surface_get_height_safe(_surf_out);
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var ww = srw * sca[0];
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var hh = srh * sca[1];
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anc[0] *= ww;
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anc[1] *= hh;
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pos[0] -= anc[0];
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pos[1] -= anc[1];
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#region bounding box
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var bx0 = _x + pos[0] * _s;
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var by0 = _y + pos[1] * _s;
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var bx1 = _x + (pos[0] + ww) * _s;
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var by1 = _y + (pos[1] + hh) * _s;
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var bx2 = _x + (pos[0] + ww) * _s + 18;
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var by2 = _y + (pos[1] + hh) * _s + 18;
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var bax = _x + (pos[0] + anc[0]) * _s;
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var bay = _y + (pos[1] + anc[1]) * _s;
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var tl = point_rotate(bx0, by0, bax, bay, rot);
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var tr = point_rotate(bx1, by0, bax, bay, rot);
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var bl = point_rotate(bx0, by1, bax, bay, rot);
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var br = point_rotate(bx1, by1, bax, bay, rot);
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var sz = point_rotate(bx2, by2, bax, bay, rot);
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var rth = point_rotate((bx0 + bx1) / 2, by0 - 16, bax, bay, rot);
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var a_index = 0;
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var r_index = 0;
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var tl_index = 0;
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var tr_index = 0;
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var bl_index = 0;
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var br_index = 0;
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var sz_index = 0;
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draw_set_color(COLORS._main_accent);
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draw_line(tl[0], tl[1], tr[0], tr[1]);
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draw_line(tl[0], tl[1], bl[0], bl[1]);
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draw_line(tr[0], tr[1], br[0], br[1]);
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draw_line(bl[0], bl[1], br[0], br[1]);
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if(point_in_circle(_mx, _my, bax, bay, 8)) a_index = 1;
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else if(point_in_circle(_mx, _my, rth[0], rth[1], 8)) r_index = 1;
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else if(point_in_circle(_mx, _my, tl[0], tl[1], 8)) tl_index = 1;
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else if(point_in_circle(_mx, _my, tr[0], tr[1], 8)) tr_index = 1;
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else if(point_in_circle(_mx, _my, bl[0], bl[1], 8)) bl_index = 1;
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else if(point_in_circle(_mx, _my, br[0], br[1], 8)) br_index = 1;
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else if(point_in_circle(_mx, _my, sz[0], sz[1], 8)) sz_index = 1;
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draw_sprite_colored(THEME.anchor, a_index, bax, bay);
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draw_sprite_colored(THEME.anchor_selector, tl_index, tl[0], tl[1]);
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draw_sprite_colored(THEME.anchor_selector, tr_index, tr[0], tr[1]);
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draw_sprite_colored(THEME.anchor_selector, bl_index, bl[0], bl[1]);
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draw_sprite_colored(THEME.anchor_selector, br_index, br[0], br[1]);
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draw_sprite_colored(THEME.anchor_scale, sz_index, sz[0], sz[1], 1, rot);
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draw_sprite_colored(THEME.anchor_rotate, r_index, rth[0], rth[1], 1, rot);
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#endregion
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if(overlay_dragging && overlay_dragging < 3) { //Transform
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var px = _mx - overlay_drag_mx;
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var py = _my - overlay_drag_my;
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var pos_x, pos_y;
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if(key_mod_press(SHIFT)) {
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var ang = round(point_direction(overlay_drag_mx, overlay_drag_my, _mx, _my) / 45) * 45;
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var dist = point_distance(overlay_drag_mx, overlay_drag_my, _mx, _my) / _s;
|
|
|
|
pos_x = overlay_drag_sx + lengthdir_x(dist, ang);
|
|
pos_y = overlay_drag_sy + lengthdir_y(dist, ang);
|
|
} else {
|
|
pos_x = overlay_drag_sx + px / _s;
|
|
pos_y = overlay_drag_sy + py / _s;
|
|
}
|
|
|
|
pos_x = value_snap(pos_x, _snx);
|
|
pos_y = value_snap(pos_y, _sny);
|
|
|
|
if(overlay_dragging == 1) { //Move
|
|
if(inputs[2].setValue([ pos_x, pos_y ]))
|
|
UNDO_HOLDING = true;
|
|
} else if(overlay_dragging == 2) { //Move anchor
|
|
var nanx = pos_x / ww;
|
|
var nany = pos_y / hh;
|
|
|
|
if(key_mod_press(ALT)) {
|
|
var modi = false;
|
|
modi |= inputs[3].setValue([ nanx, nany ]);
|
|
modi |= inputs[2].setValue([ overlay_drag_px + pos_x, overlay_drag_py + pos_y ]);
|
|
|
|
if(modi)
|
|
UNDO_HOLDING = true;
|
|
} else {
|
|
if(inputs[3].setValue([ nanx, nany ]))
|
|
UNDO_HOLDING = true;
|
|
}
|
|
}
|
|
|
|
if(mouse_release(mb_left)) {
|
|
overlay_dragging = 0;
|
|
UNDO_HOLDING = false;
|
|
}
|
|
} else if(overlay_dragging == 3) { //Angle
|
|
var aa = point_direction(bax, bay, _mx, _my);
|
|
var da = angle_difference(overlay_drag_ma, aa);
|
|
var sa;
|
|
|
|
if(key_mod_press(CTRL)) sa = round((overlay_drag_sa - da) / 15) * 15;
|
|
else sa = overlay_drag_sa - da;
|
|
|
|
if(inputs[5].setValue(sa))
|
|
UNDO_HOLDING = true;
|
|
|
|
if(mouse_release(mb_left)) {
|
|
overlay_dragging = 0;
|
|
UNDO_HOLDING = false;
|
|
}
|
|
} else if(overlay_dragging == 4) { //Scale
|
|
var ol_x = (overlay_drag_mx - _x) / _s;
|
|
var ol_y = (overlay_drag_my - _y) / _s;
|
|
var ml_x = (_mx - _x) / _s;
|
|
var ml_y = (_my - _y) / _s;
|
|
|
|
var os_x = value_snap(ol_x, _snx);
|
|
var os_y = value_snap(ol_y, _sny);
|
|
var ms_x = value_snap(ml_x, _snx);
|
|
var ms_y = value_snap(ml_y, _sny);
|
|
|
|
var _p = point_rotate(ms_x - os_x, ms_y - os_y, 0, 0, -rot);
|
|
|
|
var _sw = _p[0] / srw;
|
|
var _sh = _p[1] / srh;
|
|
var sw, sh;
|
|
|
|
if(corner_dragging == 0) {
|
|
sw = -_sw / _anc[0];
|
|
sh = -_sh / _anc[1];
|
|
} else if(corner_dragging == 1) {
|
|
sw = _sw / (1 - _anc[0]);
|
|
sh = -_sh / _anc[1];
|
|
} else if(corner_dragging == 2) {
|
|
sw = -_sw / _anc[0];
|
|
sh = _sh / (1 - _anc[1]);
|
|
} else if(corner_dragging == 3) {
|
|
sw = _sw / (1 - _anc[0]);
|
|
sh = _sh / (1 - _anc[1]);
|
|
} else if(corner_dragging == 4) {
|
|
sw = _sw / (1 - _anc[0]);
|
|
sh = _sh / (1 - _anc[1]);
|
|
}
|
|
|
|
var _sw = overlay_drag_sx + sw;
|
|
var _sh = overlay_drag_sy + sh;
|
|
|
|
if(key_mod_press(SHIFT)) {
|
|
_sw = max(_sw, _sh);
|
|
_sh = _sw;
|
|
}
|
|
|
|
if(inputs[6].setValue([ _sw, _sh ]))
|
|
UNDO_HOLDING = true;
|
|
|
|
if(mouse_release(mb_left)) {
|
|
overlay_dragging = 0;
|
|
UNDO_HOLDING = false;
|
|
}
|
|
}
|
|
|
|
if(overlay_dragging == 0 && mouse_press(mb_left, active)) {
|
|
if(point_in_circle(_mx, _my, bax, bay, 8)) {
|
|
overlay_dragging = 2;
|
|
overlay_drag_mx = _mx;
|
|
overlay_drag_my = _my;
|
|
overlay_drag_sx = anc[0];
|
|
overlay_drag_sy = anc[1];
|
|
overlay_drag_px = pos[0];
|
|
overlay_drag_py = pos[1];
|
|
|
|
} else if(point_in_circle(_mx, _my, tl[0], tl[1], 8) ||
|
|
point_in_circle(_mx, _my, tr[0], tr[1], 8) ||
|
|
point_in_circle(_mx, _my, bl[0], bl[1], 8) ||
|
|
point_in_circle(_mx, _my, br[0], br[1], 8) ||
|
|
point_in_circle(_mx, _my, sz[0], sz[1], 8)) {
|
|
overlay_dragging = 4;
|
|
|
|
if(point_in_circle(_mx, _my, tl[0], tl[1], 8)) corner_dragging = 0;
|
|
else if(point_in_circle(_mx, _my, tr[0], tr[1], 8)) corner_dragging = 1;
|
|
else if(point_in_circle(_mx, _my, bl[0], bl[1], 8)) corner_dragging = 2;
|
|
else if(point_in_circle(_mx, _my, br[0], br[1], 8)) corner_dragging = 3;
|
|
else if(point_in_circle(_mx, _my, sz[0], sz[1], 8)) corner_dragging = 4;
|
|
|
|
overlay_drag_mx = _mx;
|
|
overlay_drag_my = _my;
|
|
overlay_drag_sx = sca[0];
|
|
overlay_drag_sy = sca[1];
|
|
|
|
} else if(point_in_circle(_mx, _my, rth[0], rth[1], 8)) {
|
|
overlay_dragging = 3;
|
|
overlay_drag_ma = point_direction(bax, bay, _mx, _my);
|
|
overlay_drag_sa = rot;
|
|
|
|
} else if(point_in_triangle(_mx, _my, tl[0], tl[1], tr[0], tr[1], bl[0], bl[1]) ||
|
|
point_in_triangle(_mx, _my, tr[0], tr[1], bl[0], bl[1], br[0], br[1])) {
|
|
overlay_dragging = 1;
|
|
overlay_drag_mx = _mx;
|
|
overlay_drag_my = _my;
|
|
overlay_drag_sx = _pos[0];
|
|
overlay_drag_sy = _pos[1];
|
|
}
|
|
}
|
|
|
|
if(inputs[2].is_anim && inputs[2].value_from == noone && !inputs[2].sep_axis) { // draw path
|
|
var posInp = inputs[2];
|
|
var allPos = posInp.animator.values;
|
|
var ox, oy, nx, ny;
|
|
var _val, _px, _py;
|
|
|
|
draw_set_color(COLORS._main_accent);
|
|
|
|
for( var i = 0, n = array_length(allPos); i < n; i++ ) {
|
|
_val = allPos[i].value;
|
|
_px = _val[0];
|
|
_py = _val[1];
|
|
|
|
if(posInp.unit.mode == VALUE_UNIT.reference) {
|
|
_px *= ow;
|
|
_py *= oh;
|
|
}
|
|
|
|
nx = _x + _px * _s;
|
|
ny = _y + _py * _s;
|
|
|
|
draw_set_alpha(1);
|
|
draw_circle_prec(nx, ny, 4, false);
|
|
|
|
if(i) {
|
|
draw_set_alpha(0.5);
|
|
draw_line_dashed(ox, oy, nx, ny);
|
|
}
|
|
|
|
ox = nx;
|
|
oy = ny;
|
|
}
|
|
|
|
draw_set_alpha(1);
|
|
}
|
|
}
|
|
} |