mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
24 lines
939 B
GLSL
24 lines
939 B
GLSL
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform vec2 dimension;
|
|
uniform float dissipation;
|
|
|
|
void main() {
|
|
vec2 tx = 1. / dimension;
|
|
|
|
vec4 f0 = texture2D( gm_BaseTexture, v_vTexcoord + vec2(-tx.x, -tx.y) );
|
|
vec4 f1 = texture2D( gm_BaseTexture, v_vTexcoord + vec2( 0., -tx.y) );
|
|
vec4 f2 = texture2D( gm_BaseTexture, v_vTexcoord + vec2( tx.x, -tx.y) );
|
|
|
|
vec4 f3 = texture2D( gm_BaseTexture, v_vTexcoord + vec2(-tx.x, 0.) );
|
|
vec4 f4 = texture2D( gm_BaseTexture, v_vTexcoord + vec2( 0., 0.) );
|
|
vec4 f5 = texture2D( gm_BaseTexture, v_vTexcoord + vec2( tx.x, 0.) );
|
|
|
|
vec4 f6 = texture2D( gm_BaseTexture, v_vTexcoord + vec2(-tx.x, tx.y) );
|
|
vec4 f7 = texture2D( gm_BaseTexture, v_vTexcoord + vec2( 0., tx.y) );
|
|
vec4 f8 = texture2D( gm_BaseTexture, v_vTexcoord + vec2( tx.x, tx.y) );
|
|
|
|
vec4 clr = (f0 + f1 + f2 + f3 + f4 + f5 + f6 + f7 + f8) / 9.;
|
|
gl_FragColor = vec4(clr.rgb * dissipation, 1.);
|
|
}
|