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10 lines
242 B
GLSL
10 lines
242 B
GLSL
varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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void main() {
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vec4 col = texture2D( gm_BaseTexture, v_vTexcoord );
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gl_FragColor = col;
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//float whi = (col.r + col.g + col.b) / 3. * col.a;
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//gl_FragColor = vec4(1., whi, 0., 1.);
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}
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