Pixel-Composer/scripts/hotkey_data/hotkey_data.gml

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#region
globalvar HOTKEYS_CUSTOM;
HOTKEYS_CUSTOM = {
"Node_Canvas": {
"Selection": new hotkeySimple("S"),
"Pencil": new hotkeySimple("B"),
"Eraser": new hotkeySimple("E"),
"Rectangle": new hotkeySimple("N"),
"Ellipse": new hotkeySimple("M"),
"Fill": new hotkeySimple("F"),
}
};
#endregion
#region hotkeys
function hotkeySimple(_key) constructor {
self.key = _key;
}
function hotkeyObject(_context, _name, _key, _mod = MOD_KEY.none, _action = noone) constructor {
context = _context;
name = _name;
key = _key;
modi = _mod;
action = _action;
dKey = _key;
dModi = _mod;
static serialize = function() {
var ll = ds_list_create();
ll[| 0] = context;
ll[| 1] = name;
ll[| 2] = key;
ll[| 3] = modi;
return ll;
}
static deserialize = function(ll) {
key = ll[| 2];
modi = ll[| 3];
}
}
function addHotkey(_context, _name, _key, _mod, _action) {
if(is_string(_key)) {
var ind = key_get_index(_key);
_key = ind? ind : ord(_key);
}
var key = new hotkeyObject(_context, _name, _key, _mod, _action);
if(!ds_map_exists(HOTKEYS, _context)) {
HOTKEYS[? _context] = ds_list_create();
if(!ds_list_exist(HOTKEY_CONTEXT, _context))
ds_list_add(HOTKEY_CONTEXT, _context);
}
for(var i = 0; i < ds_list_size(HOTKEYS[? _context]); i++) {
var hotkey = HOTKEYS[? _context][| i];
if(hotkey.name == key.name) {
delete HOTKEYS[? _context][| i];
HOTKEYS[? _context][| i] = key;
return;
}
}
if(_context == "")
ds_list_insert(HOTKEYS[? _context], 0, key);
else
ds_list_add(HOTKEYS[? _context], key);
}
#endregion
#region functions
function getHotkey(_group, _key, _def = "") {
gml_pragma("forceinline");
if(!struct_has(HOTKEYS_CUSTOM, _group)) return def;
var _grp = HOTKEYS_CUSTOM[$ _group];
return struct_try_get(_grp, _key, _def);
}
#endregion