Pixel-Composer/objects/o_main/Other_2.gml

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/// @description main directory, parameter
//print("===== Game Start Begin =====");
#region directory
globalvar DIRECTORY, APP_DIRECTORY, APP_LOCATION, PRESIST_PREF;
DIRECTORY = "";
PRESIST_PREF = {};
if(OS == os_windows) {
APP_DIRECTORY = environment_get_variable("userprofile") + "\\AppData\\Local\\PixelComposer\\";
} else if(OS == os_macosx) {
var home_dir = environment_get_variable("HOME");
if(string(home_dir) == "0")
log_message("DIRECTORY", "Directory not found.");
else
APP_DIRECTORY = string(home_dir) + "/PixelComposer/";
}
show_debug_message("App directory: " + string(APP_DIRECTORY));
directory_verify(APP_DIRECTORY);
var perstPath = APP_DIRECTORY + "persistPreference.json";
if(file_exists(perstPath)) {
PRESIST_PREF = json_load_struct(perstPath);
DIRECTORY = struct_has(PRESIST_PREF, "path")? PRESIST_PREF.path : "";
}
show_debug_message("Env directory: " + string(DIRECTORY));
var dir_valid = DIRECTORY != "" && directory_exists(DIRECTORY);
var tmp = file_text_open_write(DIRECTORY + "val_check.txt");
if(tmp == -1) {
dir_valid = false;
print("WARNING: Inaccessible directory [" + DIRECTORY + "] this may be caused by non existing folder, or Pixel Composer has no permission to open the folder.");
} else {
file_text_close(tmp);
file_delete(DIRECTORY + "val_check.txt");
}
if(!dir_valid) DIRECTORY = APP_DIRECTORY;
PRESIST_PREF.path = DIRECTORY;
json_save_struct(perstPath, PRESIST_PREF);
directory_verify(DIRECTORY);
//directory_set_current_working(DIRECTORY);
METADATA = __getdefaultMetaData();
APP_LOCATION = program_directory;
if(string_pos("GameMakerStudio2\\Cache\\runtimes", APP_LOCATION))
APP_LOCATION = working_directory;
//print($"===================== WORKING DIRECTORIES =====================\n\t{working_directory}\n\t{DIRECTORY}");
#endregion
#region Set up
var t = current_time;
PREF_LOAD();
var dir = string(DIRECTORY) + "log";
directory_verify(dir);
log_clear();
log_newline();
log_message("SESSION", "Begin");
log_message("DIRECTORY", DIRECTORY);
PREF_APPLY();
log_message("SESSION", "> init Patreon"); __initPatreon();
log_message("SESSION", "> init Theme"); __initTheme();
log_message("SESSION", "> init Locale"); __initLocale();
log_message("SESSION", "> init Font"); loadFonts();
log_message("SESSION", "> init Project"); __initProject();
log_message("SESSION", "> init Action"); __initAction();
log_message("SESSION", "> init SurfaceFormat"); __initSurfaceFormat();
log_message("SESSION", "> init Collection"); __initCollection();
log_message("SESSION", "> init Assets"); __initAssets();
log_message("SESSION", "> init Presets"); __initPresets();
log_message("SESSION", "> init FontFolder"); __initFontFolder();
log_message("SESSION", "> init Lua"); __initLua();
log_message("SESSION", "> init NodeData"); __initNodeData();
log_message("SESSION", "> init Nodes"); __initNodes();
log_message("SESSION", "> init SteamUGC"); __initSteamUGC();
log_message("SESSION", "> init Addon"); __initAddon();
log_message("SESSION", "> init Palette"); __initPalette();
log_message("SESSION", "> init Gradient"); __initGradient();
log_message("SESSION", "> init Ins Renderer"); __initInstanceRenderer();
log_message("SESSION", "> init Addons"); loadAddon();
log_message("SESSION", ">> Initialization complete");
__initPanel();
if(file_exists("icon.png"))
file_copy("icon.png", DIRECTORY + "icon.png");
environment_set_variable("IMGUI_DIALOG_WIDTH", string(800));
var cmd = ".pxc=\"" + string(program_directory) + "PixelComposer.exe\"";
shell_execute_async("assoc", cmd);
var cmd = ".pxcc=\"" + string(program_directory) + "PixelComposer.exe\"";
shell_execute_async("assoc", cmd);
directory_set_current_working(DIRECTORY);
//print($"Setup time: {(current_time - t)/1000}s");
#endregion
#region parameter
alarm[1] = 2;
if(parameter_count() > 1) {
var path = parameter_string(1);
if(path == "--crashed") {
if(PREFERENCES.show_crash_dialog) dialogCall(o_dialog_crashed);
} else {
path = string_replace_all(path, "\n", "");
path = string_replace_all(path, "\"", "");
if(file_exists(path) && filename_ext(path) == ".pxc") {
file_open_parameter = path;
alarm[2] = 3;
}
}
}
#endregion
#region lua
//lua_error_handler = _lua_error;
#endregion
//print("===== Game Start End =====");