Pixel-Composer/scripts/node_random/node_random.gml
2025-01-12 13:52:57 +07:00

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function Node_Random(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Random";
color = COLORS.node_blend_number;
setDimension(96, 48);
newInput(0, nodeValue_Int("Seed", self, irandom(99999)));
newInput(1, nodeValue_Float("From", self, 0));
newInput(2, nodeValue_Float("To", self, 1));
newInput(3, nodeValue_Bool("Shuffle", self, false));
newOutput(0, nodeValue_Output("Result", self, VALUE_TYPE.float, 0));
static processData_prebatch = function() {
var _shuffle = getSingleValue(3);
update_on_frame = _shuffle;
}
static processData = function(_output, _data, _output_index, _array_index = 0) {
random_set_seed(_data[0] + _data[3] * CURRENT_FRAME * pi);
return random_range(_data[1], _data[2]);
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text);
var str = outputs[0].getValue();
var bbox = drawGetBbox(xx, yy, _s);
var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
}
}