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https://github.com/Ttanasart-pt/Pixel-Composer.git
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30 lines
855 B
GLSL
30 lines
855 B
GLSL
//
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// Simple passthrough fragment shader
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//
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform int bright;
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uniform float brightThreshold;
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uniform float brightSmooth;
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uniform int alpha;
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uniform float alphaThreshold;
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uniform float alphaSmooth;
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float _step( in float threshold, in float val ) { return val <= threshold? 0. : 1.; }
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void main() {
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vec4 col = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord );
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if(bright == 1) {
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float bright = dot(col.rgb, vec3(0.2126, 0.7152, 0.0722));
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col.rgb = vec3(brightSmooth == 0.? _step(brightThreshold, bright) : smoothstep(brightThreshold - brightSmooth, brightThreshold + brightSmooth, bright));
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}
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if(alpha == 1) {
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col.a = alphaSmooth == 0.? _step(alphaThreshold, col.a) : smoothstep(alphaThreshold - alphaSmooth, alphaThreshold + alphaSmooth, col.a);
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}
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gl_FragColor = col;
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}
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