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7 lines
158 B
GLSL
7 lines
158 B
GLSL
varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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void main() {
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float a = texture2D(gm_BaseTexture, v_vTexcoord).a;
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gl_FragColor = vec4(vec3(1.), a);
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}
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