mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
27 lines
535 B
GLSL
27 lines
535 B
GLSL
//
|
|
// Simple passthrough fragment shader
|
|
//
|
|
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform vec2 dimension;
|
|
uniform vec2 sampler;
|
|
|
|
void main() {
|
|
vec2 pos = (floor((v_vTexcoord * dimension) / sampler) * sampler) / dimension;
|
|
bool emp = true;
|
|
|
|
for(float i = 0.; i <= sampler.x; i++)
|
|
for(float j = 0.; j <= sampler.y; j++) {
|
|
vec4 col = texture2D( gm_BaseTexture, pos + vec2(i, j) / dimension);
|
|
if(col.a > 0.) {
|
|
emp = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(emp)
|
|
gl_FragColor = vec4(0.);
|
|
else
|
|
gl_FragColor = vec4(1.);
|
|
}
|