mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-13 05:53:53 +01:00
181 lines
6.2 KiB
Plaintext
181 lines
6.2 KiB
Plaintext
function Node_3D_Displace(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "3D Displace";
|
|
|
|
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2)
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 1] = nodeValue("Object position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 2] = nodeValue("Object rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 3] = nodeValue("Object scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1, 1 ])
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 4] = nodeValue("Render position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ])
|
|
.setDisplay(VALUE_DISPLAY.vector)
|
|
.setUnitRef( function() { return inputs[| 0].getValue(); }, VALUE_UNIT.reference);
|
|
|
|
inputs[| 5] = nodeValue("Render scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ])
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 6] = nodeValue("Light direction", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
|
|
.setDisplay(VALUE_DISPLAY.rotation);
|
|
|
|
inputs[| 7] = nodeValue("Light height", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
|
|
.setDisplay(VALUE_DISPLAY.slider, [-1, 1, 0.01]);
|
|
|
|
inputs[| 8] = nodeValue("Light intensity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
|
|
.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
|
|
|
|
inputs[| 9] = nodeValue("Light color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white);
|
|
|
|
inputs[| 10] = nodeValue("Ambient color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_grey);
|
|
|
|
inputs[| 11] = nodeValue("3D vertex", self, JUNCTION_CONNECT.input, VALUE_TYPE.d3vertex, [])
|
|
.setVisible(true, true);
|
|
|
|
inputs[| 12] = nodeValue("Projection", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
|
.setDisplay(VALUE_DISPLAY.enum_button, [ "Orthographic", "Perspective" ])
|
|
.rejectArray();
|
|
|
|
inputs[| 13] = nodeValue("Field of view", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 60)
|
|
.setDisplay(VALUE_DISPLAY.slider, [ 1, 90, 1 ]);
|
|
|
|
inputs[| 14] = nodeValue("Scale view with dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
|
|
|
|
inputs[| 15] = nodeValue("Displacement map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
|
|
|
|
inputs[| 16] = nodeValue("Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
|
|
.setDisplay(VALUE_DISPLAY.slider, [ 0, 4, 0.01 ]);
|
|
|
|
input_display_list = [ 11,
|
|
["Output", true], 0, 14,
|
|
["Displace", false], 15, 16,
|
|
["Object transform", true], 1, 2, 3,
|
|
["Camera", true], 12, 13, 4, 5,
|
|
["Light", true], 6, 7, 8, 9, 10,
|
|
];
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
outputs[| 1] = nodeValue("3D scene", self, JUNCTION_CONNECT.output, VALUE_TYPE.d3object, function() { return submit_vertex(); });
|
|
|
|
outputs[| 2] = nodeValue("Normal pass", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
outputs[| 3] = nodeValue("3D vertex", self, JUNCTION_CONNECT.output, VALUE_TYPE.d3vertex, []);
|
|
|
|
output_display_list = [
|
|
0, 2, 1, 3,
|
|
]
|
|
|
|
attributes.auto_update = true;
|
|
|
|
array_push(attributeEditors, ["Auto Update", "auto_update", new checkBox(function() { attribute[? "auto_update"] = !attribute[? "auto_update"]; }, false)]);
|
|
|
|
vertexObjects = [];
|
|
_3d_node_init(1, /*Transform*/ 4, 5, 1, 2, 3);
|
|
|
|
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
_3d_gizmo(active, _x, _y, _s, _mx, _my, _snx, _sny);
|
|
}
|
|
|
|
static submit_vertex = function() {
|
|
var _lpos = inputs[| 1].getValue();
|
|
var _lrot = inputs[| 2].getValue();
|
|
var _lsca = inputs[| 3].getValue();
|
|
|
|
_3d_local_transform(_lpos, _lrot, _lsca);
|
|
|
|
for( var i = 0; i < array_length(vertexObjects); i++ )
|
|
vertexObjects[i].submit();
|
|
|
|
_3d_clear_local_transform();
|
|
}
|
|
|
|
static step = function() {
|
|
var _proj = inputs[| 12].getValue();
|
|
inputs[| 13].setVisible(_proj);
|
|
}
|
|
|
|
static process_data = function(_outSurf, _data, _output_index, _array_index) {
|
|
if(_output_index == 1) return undefined;
|
|
if(_output_index == 3) return vertexObjects;
|
|
|
|
var _dim = _data[0];
|
|
var _lpos = _data[1];
|
|
var _lrot = _data[2];
|
|
var _lsca = _data[3];
|
|
|
|
var _pos = _data[4];
|
|
var _sca = _data[5];
|
|
|
|
var _ldir = _data[ 6];
|
|
var _lhgt = _data[ 7];
|
|
var _lint = _data[ 8];
|
|
var _lclr = _data[ 9];
|
|
var _aclr = _data[10];
|
|
|
|
var _proj = _data[12];
|
|
var _fov = _data[13];
|
|
var _dimS = _data[14];
|
|
|
|
var _dspTex = _data[15];
|
|
var _dspStr = _data[16];
|
|
|
|
if(_output_index == 0 && attributes.auto_update) {
|
|
var _vert = _data[11];
|
|
|
|
for( var i = 0; i < array_length(vertexObjects); i++ )
|
|
vertexObjects[i].destroy();
|
|
vertexObjects = [];
|
|
|
|
for( var i = 0; i < array_length(_vert); i++ ) {
|
|
var v = _vert[i].clone(false);
|
|
|
|
for( var j = 0; j < array_length(v.faces); j++ ) {
|
|
var face = v.faces[j];
|
|
|
|
var _posI = face[0];
|
|
var _norI = face[1];
|
|
var _texI = face[2];
|
|
|
|
var str = 1;
|
|
|
|
if(is_surface(_dspTex)) {
|
|
var c = surface_getpixel(_dspTex, v.textures[_texI][0] * surface_get_width(_dspTex), v.textures[_texI][1] * surface_get_height(_dspTex));
|
|
var r = color_get_red(c) / 255;
|
|
var g = color_get_green(c) / 255;
|
|
var b = color_get_blue(c) / 255;
|
|
str = 0.2126 * r + 0.7152 * g + 0.0722 * b;
|
|
}
|
|
|
|
v.positions[@ _posI][@ 0] += v.normals[_norI][0] * str * _dspStr;
|
|
v.positions[@ _posI][@ 1] += v.normals[_norI][1] * str * _dspStr;
|
|
v.positions[@ _posI][@ 2] += v.normals[_norI][2] * str * _dspStr;
|
|
}
|
|
|
|
v.createBuffer();
|
|
vertexObjects[i] = v;
|
|
}
|
|
}
|
|
|
|
var pass = "diff";
|
|
switch(_output_index) {
|
|
case 0 : pass = "diff" break;
|
|
case 2 : pass = "norm" break;
|
|
}
|
|
|
|
var _transform = new __3d_transform(_pos,, _sca, _lpos, _lrot, _lsca, true, _dimS );
|
|
var _light = new __3d_light(_ldir, _lhgt, _lint, _lclr, _aclr);
|
|
var _cam = new __3d_camera(_proj, _fov);
|
|
|
|
_outSurf = _3d_pre_setup(_outSurf, _dim, _transform, _light, _cam, pass);
|
|
for( var i = 0; i < array_length(vertexObjects); i++ )
|
|
vertexObjects[i].submit();
|
|
_3d_post_setup();
|
|
|
|
return _outSurf;
|
|
}
|
|
} |