mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-11 04:54:06 +01:00
254 lines
8.4 KiB
Plaintext
254 lines
8.4 KiB
Plaintext
function Node_Warp(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Warp";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue("Top left", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] )
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[| 2] = nodeValue("Top right", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ def_surf_size, 0 ] )
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[| 3] = nodeValue("Bottom left", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, def_surf_size ] )
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[| 4] = nodeValue("Bottom right", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ def_surf_size, def_surf_size ] )
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[| 5] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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active_index = 5;
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [ 5,
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["Output", false], 0,
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["Wrap", false], 1, 2, 3, 4
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]
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attribute_surface_depth();
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attribute_interpolation();
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drag_side = -1;
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drag_mx = 0;
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drag_my = 0;
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drag_s = [[0, 0], [0, 0]];
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
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if(array_length(current_data) < ds_list_size(inputs)) return;
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var _surf = outputs[| 0].getValue();
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if(is_array(_surf)) {
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if(array_length(_surf) == 0) return;
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_surf = _surf[preview_index];
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}
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var tl = current_data[1];
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var tr = current_data[2];
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var bl = current_data[3];
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var br = current_data[4];
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tl[0] = _x + tl[0] * _s;
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tr[0] = _x + tr[0] * _s;
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bl[0] = _x + bl[0] * _s;
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br[0] = _x + br[0] * _s;
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tl[1] = _y + tl[1] * _s;
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tr[1] = _y + tr[1] * _s;
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bl[1] = _y + bl[1] * _s;
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br[1] = _y + br[1] * _s;
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draw_set_color(COLORS._main_accent);
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draw_line(tl[0], tl[1], tr[0], tr[1]);
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draw_line(tl[0], tl[1], bl[0], bl[1]);
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draw_line(br[0], br[1], tr[0], tr[1]);
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draw_line(br[0], br[1], bl[0], bl[1]);
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if(inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
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if(inputs[| 2].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
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if(inputs[| 3].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
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if(inputs[| 4].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
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var dx = 0;
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var dy = 0;
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if(drag_side > -1) {
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dx = (_mx - drag_mx) / _s;
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dy = (_my - drag_my) / _s;
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if(mouse_release(mb_left)) {
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drag_side = -1;
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UNDO_HOLDING = false;
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}
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}
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draw_set_color(COLORS.node_overlay_gizmo_inactive);
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if(drag_side == 0) {
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draw_line_width(tl[0], tl[1], tr[0], tr[1], 3);
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var _tlx = value_snap(drag_s[0][0] + dx, _snx);
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var _tly = value_snap(drag_s[0][1] + dy, _sny);
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var _trx = value_snap(drag_s[1][0] + dx, _snx);
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var _try = value_snap(drag_s[1][1] + dy, _sny);
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inputs[| 1].setValue([ _tlx, _tly ])
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if(inputs[| 2].setValue([ _trx, _try ])) UNDO_HOLDING = true;
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} else if(drag_side == 1) {
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draw_line_width(tl[0], tl[1], bl[0], bl[1], 3);
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var _tlx = value_snap(drag_s[0][0] + dx, _snx);
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var _tly = value_snap(drag_s[0][1] + dy, _sny);
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var _blx = value_snap(drag_s[1][0] + dx, _snx);
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var _bly = value_snap(drag_s[1][1] + dy, _sny);
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inputs[| 1].setValue([ _tlx, _tly ]);
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if(inputs[| 3].setValue([ _blx, _bly ])) UNDO_HOLDING = true;
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} else if(drag_side == 2) {
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draw_line_width(br[0], br[1], tr[0], tr[1], 3);
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var _brx = value_snap(drag_s[0][0] + dx, _snx);
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var _bry = value_snap(drag_s[0][1] + dy, _sny);
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var _trx = value_snap(drag_s[1][0] + dx, _snx);
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var _try = value_snap(drag_s[1][1] + dy, _sny);
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inputs[| 4].setValue([ _brx, _bry ]);
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if(inputs[| 2].setValue([ _trx, _try ])) UNDO_HOLDING = true;
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} else if(drag_side == 3) {
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draw_line_width(br[0], br[1], bl[0], bl[1], 3);
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var _brx = value_snap(drag_s[0][0] + dx, _snx);
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var _bry = value_snap(drag_s[0][1] + dy, _sny);
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var _blx = value_snap(drag_s[1][0] + dx, _snx);
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var _bly = value_snap(drag_s[1][1] + dy, _sny);
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inputs[| 4].setValue([ _brx, _bry ]);
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if(inputs[| 3].setValue([ _blx, _bly ])) UNDO_HOLDING = true;
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} else if(active) {
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draw_set_color(COLORS._main_accent);
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if(distance_to_line_infinite(_mx, _my, tl[0], tl[1], tr[0], tr[1]) < 12) {
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draw_line_width(tl[0], tl[1], tr[0], tr[1], 3);
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if(mouse_press(mb_left, active)) {
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drag_side = 0;
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drag_mx = _mx;
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drag_my = _my;
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drag_s = [ current_data[1], current_data[2] ];
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}
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} else if(distance_to_line_infinite(_mx, _my, tl[0], tl[1], bl[0], bl[1]) < 12) {
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draw_line_width(tl[0], tl[1], bl[0], bl[1], 3);
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if(mouse_press(mb_left, active)) {
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drag_side = 1;
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drag_mx = _mx;
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drag_my = _my;
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drag_s = [ current_data[1], current_data[3] ];
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}
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} else if(distance_to_line_infinite(_mx, _my, br[0], br[1], tr[0], tr[1]) < 12) {
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draw_line_width(br[0], br[1], tr[0], tr[1], 3);
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if(mouse_press(mb_left, active)) {
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drag_side = 2;
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drag_mx = _mx;
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drag_my = _my;
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drag_s = [ current_data[4], current_data[2] ];
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}
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} else if(distance_to_line_infinite(_mx, _my, br[0], br[1], bl[0], bl[1]) < 12) {
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draw_line_width(br[0], br[1], bl[0], bl[1], 3);
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if(mouse_press(mb_left, active)) {
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drag_side = 3;
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drag_mx = _mx;
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drag_my = _my;
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drag_s = [ current_data[4], current_data[3] ];
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}
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}
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}
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inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
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inputs[| 2].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
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inputs[| 3].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
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inputs[| 4].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
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}
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static process_data = function(_outSurf, _data, _output_index, _array_index) {
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var tl = _data[1];
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var tr = _data[2];
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var bl = _data[3];
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var br = _data[4];
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var sw = surface_get_width(_data[0]);
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var sh = surface_get_height(_data[0]);
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var teq = round(tl[1]) == round(tr[1]);
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var beq = round(bl[1]) == round(br[1]);
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var leq = round(tl[0]) == round(bl[0]);
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var req = round(tr[0]) == round(br[0]);
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if(teq && beq && leq && req) {
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surface_set_shader(_outSurf)
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shader_set_interpolation(_data[0]);
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draw_surface_stretched_safe(_data[0], tl[0], tl[1], tr[0] - tl[0], bl[1] - tl[1]);
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surface_reset_shader();
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} else {
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surface_set_shader(_outSurf, sh_warp_4points);
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shader_set_interpolation(_data[0]);
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shader_set_f("p0", br[0] / sw, br[1] / sh);
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shader_set_f("p1", tr[0] / sw, tr[1] / sh);
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shader_set_f("p2", tl[0] / sw, tl[1] / sh);
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shader_set_f("p3", bl[0] / sw, bl[1] / sh);
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draw_surface(_data[0], 0, 0);
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surface_reset_shader();
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}
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//surface_set_shader(_outSurf);
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//shader_set_interpolation(_data[0]);
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// draw_set_color(c_white);
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// var tex = surface_get_texture(_data[0]);
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// draw_primitive_begin_texture(pr_trianglestrip, tex);
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// var res = 4;
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// var _i0, _i1, _j0, _j1;
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// var tl_x = tl[0];
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// var tl_y = tl[1];
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// var tr_x = tr[0];
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// var tr_y = tr[1];
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// var bl_x = bl[0];
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// var bl_y = bl[1];
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// var br_x = br[0];
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// var br_y = br[1];
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// for( var i = 0; i < res; i++ ) {
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// for( var j = 0; j < res; j++ ) {
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// _i0 = i / res;
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// _i1 = (i + 1) / res;
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// _j0 = j / res;
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// _j1 = (j + 1) / res;
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// var _tlx = lerp(lerp(tl_x, tr_x, _i0), lerp(bl_x, br_x, _i0), _j0);
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// var _tly = lerp(lerp(tl_y, tr_y, _i0), lerp(bl_y, br_y, _i0), _j0);
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// var _trx = lerp(lerp(tl_x, tr_x, _i1), lerp(bl_x, br_x, _i1), _j0);
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// var _try = lerp(lerp(tl_y, tr_y, _i1), lerp(bl_y, br_y, _i1), _j0);
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// var _blx = lerp(lerp(tl_x, tr_x, _i0), lerp(bl_x, br_x, _i0), _j1);
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// var _bly = lerp(lerp(tl_y, tr_y, _i0), lerp(bl_y, br_y, _i0), _j1);
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// var _brx = lerp(lerp(tl_x, tr_x, _i1), lerp(bl_x, br_x, _i1), _j1);
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// var _bry = lerp(lerp(tl_y, tr_y, _i1), lerp(bl_y, br_y, _i1), _j1);
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// draw_vertex_texture(_tlx, _tly, _i0, _j0);
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// draw_vertex_texture(_trx, _try, _i1, _j0);
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// draw_vertex_texture(_blx, _bly, _i0, _j1);
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// draw_vertex_texture(_brx, _bry, _i1, _j1);
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// }
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// }
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// draw_primitive_end();
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//surface_reset_shader();
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return _outSurf;
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}
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} |