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https://github.com/Ttanasart-pt/Pixel-Composer.git
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32 lines
1.1 KiB
Plaintext
32 lines
1.1 KiB
Plaintext
function Node_create_RGB_Channel(_x, _y) {
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var node = new Node_RGB_Channel(_x, _y);
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ds_list_add(PANEL_GRAPH.nodes_list, node);
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return node;
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}
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function Node_RGB_Channel(_x, _y) : Node_Processor(_x, _y) constructor {
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name = "RGB Channel";
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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outputs[| 0] = nodeValue(0, "Surface red", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
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outputs[| 1] = nodeValue(1, "Surface green", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
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outputs[| 2] = nodeValue(2, "Surface blue", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
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static process_data = function(_outSurf, _data, output_index) {
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
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BLEND_ADD
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switch(output_index) {
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case 0 : shader_set(sh_channel_R); break;
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case 1 : shader_set(sh_channel_G); break;
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case 2 : shader_set(sh_channel_B); break;
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}
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draw_surface_safe(_data[0], 0, 0);
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shader_reset();
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BLEND_NORMAL
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surface_reset_target();
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return _outSurf;
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}
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} |