Pixel-Composer/shaders/sh_sdf_tex/sh_sdf_tex.fsh
2023-02-14 08:48:33 +07:00

11 lines
No EOL
268 B
GLSL

//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main() {
vec4 colr = texture2D( gm_BaseTexture, v_vTexcoord );
float val = (colr.r + colr.g + colr.b) * colr.a;
gl_FragColor = vec4(0., 0., step(0.5, val), 1.);
}