Node base VFX editor for pixel art.
Find a file
2024-12-22 15:01:16 +07:00
animcurves Test commit message 2024-12-10 15:15:49 +07:00
datafiles Fix node in group not rendering. 2024-12-14 09:39:34 +07:00
fonts error diffusion dithering 2024-12-12 14:29:41 +07:00
img Banner 2022-01-13 11:44:21 +07:00
objects Creating, connecting nodes now won't refresh the entire graph. (I'm pretty sure there's a reason I make it do that, but we'll see.) 2024-12-20 10:52:20 +07:00
rooms/rm_main v1 2024-08-18 10:10:39 +07:00
scripts New Shape Path node. 2024-12-22 15:01:16 +07:00
shaders [Pixel Math] Add comparison operators. 2024-12-21 18:33:24 +07:00
sprites New Shape Path node. 2024-12-22 15:01:16 +07:00
.gitattributes extension change 2022-01-13 12:11:21 +07:00
.gitignore ignore build folder 2024-12-08 16:40:55 +07:00
LICENSE Create LICENSE 2023-11-23 10:14:12 +07:00
PixelComposer.resource_order New Shape Path node. 2024-12-22 15:01:16 +07:00
PixelComposer.yyp New Shape Path node. 2024-12-22 15:01:16 +07:00
PixelComposer.yyp.css New Julia generate node. 2024-12-19 10:31:55 +07:00
pre_build_step.bat autotile 2024-10-24 17:40:14 +07:00
README.md Update README.md 2023-11-22 11:16:47 +07:00
README.md.backup Update readme 2023-03-12 09:15:51 +07:00

Pixel Composer

Node base VFX editor for pixel art.

sample 2

Set up guides

  • Install GameMaker: Studio IDE (runtime 2023.6.0.139)

  • Download and install extensions: (Some are optional, however an adjustment in code is required)

    • YellowAfterLife File dropper (Free) itch
    • Samuel Venable xProcess, Border toggler, FileDropper (Free) itch
    • Official Steamworks extension (Free) GM marketplace
    • YellowAfterLife GameFrame ($20) itch
      • Optionally, remove all gameframe_* reference and disable borderless mode.
    • YellowAfterLife Apollo (Optional, $15) itch
    • Mytino Fluid Dynamics - GM Studio 2 (Optional, $15) GM marketplace'
  • If running on Mac, delete PixelComposer\datafiles\data\themes\default folder (keep the zip file) before running.

  • To use native exception handler (for more information) goto debug (crtl+T > debug) and comment out setException().