mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-11 04:54:06 +01:00
17 lines
325 B
GLSL
17 lines
325 B
GLSL
//
|
|
// Simple passthrough fragment shader
|
|
//
|
|
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform vec4 color;
|
|
|
|
void main() {
|
|
vec4 samp = texture2D( gm_BaseTexture, v_vTexcoord );
|
|
float bright = dot(samp.rgb, vec3(0.2126, 0.7152, 0.0722));
|
|
vec4 col = v_vColour * color;
|
|
col.a *= bright;
|
|
|
|
gl_FragColor = col;
|
|
}
|