mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-11 04:54:06 +01:00
35 lines
775 B
GLSL
35 lines
775 B
GLSL
//
|
|
// Simple passthrough fragment shader
|
|
//
|
|
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform vec2 dimension;
|
|
|
|
vec4 sample( vec2 pos ) {
|
|
if(pos.x < 0. || pos.y < 0.) return vec4(0.);
|
|
if(pos.x > 1. || pos.y > 1.) return vec4(0.);
|
|
|
|
return texture2D( gm_BaseTexture, pos );
|
|
}
|
|
|
|
void main() {
|
|
vec2 tx = 1. / dimension;
|
|
vec4 a = sample( v_vTexcoord );
|
|
gl_FragColor = a;
|
|
if(a.a == 0.) return;
|
|
|
|
bool a1 = sample( v_vTexcoord + vec2( .0, -tx.y) ).a == 1.;
|
|
bool a3 = sample( v_vTexcoord + vec2(-tx.x, .0) ).a == 1.;
|
|
bool a4 = a.a == 1.;
|
|
bool a5 = sample( v_vTexcoord + vec2( tx.x, .0) ).a == 1.;
|
|
bool a7 = sample( v_vTexcoord + vec2( .0, tx.y) ).a == 1.;
|
|
|
|
// 0 1 2
|
|
// 3 4 5
|
|
// 6 7 8
|
|
|
|
if(!a1 || !a3 || !a5 || !a7)
|
|
gl_FragColor = vec4(0.);
|
|
}
|