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57 lines
1.4 KiB
Text
57 lines
1.4 KiB
Text
/// @func BBMOD_AddRealOnCollisionModule([_property[, _change]])
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///
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/// @extends BBMOD_ParticleModule
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///
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/// @desc A universal particle module that adds a value to particles' property
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/// when they have a collision.
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///
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/// @param {Real} [_property] The property to add the value to. Use values from
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/// {@link BBMOD_EParticle}. Defaults to `undefined`.
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/// @param {Real} [_change] The value to add to particles' health. Defaults
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/// to 1.0.
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///
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/// @see BBMOD_EParticle.HasCollided
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function BBMOD_AddRealOnCollisionModule(_property=undefined, _change=1.0)
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: BBMOD_ParticleModule() constructor
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{
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BBMOD_CLASS_GENERATED_BODY;
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/// @var {Real} The property to add the value to. Use values from
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/// {@link BBMOD_EParticle}. Default value is `undefined`.
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Property = _property;
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/// @var {Real} The value to add on collision. Default value is 1.0.
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Change = _change;
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static on_update = function (_emitter, _deltaTime) {
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if (Property != undefined)
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{
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var _y2 = _emitter.ParticlesAlive - 1;
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if (_y2 >= 0)
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{
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var _particles = _emitter.Particles;
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var _gridCompute = _emitter.GridCompute;
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ds_grid_set_region(
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_gridCompute,
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0, 0,
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0, _y2,
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Change);
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ds_grid_multiply_grid_region(
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_gridCompute,
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_particles,
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BBMOD_EParticle.HasCollided, 0,
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BBMOD_EParticle.HasCollided, _y2,
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0, 0);
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ds_grid_add_grid_region(
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_particles,
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_gridCompute,
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0, 0,
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0, _y2,
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Property, 0);
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}
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}
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};
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}
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