Pixel-Composer/scripts/BBMOD_AddVec3OnCollisionModule/bbmod_addvec3oncollisionmodule.gml
2023-04-23 16:47:33 +02:00

87 lines
2.1 KiB
Text

/// @func BBMOD_AddVec3OnCollisionModule([_property[, _change]])
///
/// @extends BBMOD_ParticleModule
///
/// @desc A universal particle module that adds a value to three consecutive
/// particle properties it has a collision.
///
/// @param {Real} [_property] The first of the three consecutive properties. Use
/// values from {@link BBMOD_EParticle}. Defaults to `undefined`.
/// @param {Struct.BBMOD_Vec3} [_change] The value to add to particles' health. Defaults
/// to `(1.0, 1.0, 1.0)`.
///
/// @see BBMOD_EParticle.HasCollided
function BBMOD_AddVec3OnCollisionModule(
_property=undefined,
_change=new BBMOD_Vec3(1.0)
): BBMOD_ParticleModule() constructor
{
BBMOD_CLASS_GENERATED_BODY;
/// @var {Real} The first of the three consecutive properties. Use values
/// from {@link BBMOD_EParticle}. Default value is `undefined`.
Property = _property;
/// @var {Struct.BBMOD_Vec3} The value to add on collision. Default value is
/// `(1.0, 1.0, 1.0)`.
Change = _change;
static on_update = function (_emitter, _deltaTime) {
if (Property != undefined)
{
var _y2 = _emitter.ParticlesAlive - 1;
if (_y2 >= 0)
{
var _particles = _emitter.Particles;
var _gridCompute = _emitter.GridCompute;
var _change = Change;
ds_grid_set_region(
_gridCompute,
0, 0,
0, _y2,
_change.X);
ds_grid_set_region(
_gridCompute,
1, 0,
1, _y2,
_change.Y);
ds_grid_set_region(
_gridCompute,
2, 0,
2, _y2,
_change.Z);
ds_grid_multiply_grid_region(
_gridCompute,
_particles,
BBMOD_EParticle.HasCollided, 0,
BBMOD_EParticle.HasCollided, _y2,
0, 0);
ds_grid_multiply_grid_region(
_gridCompute,
_particles,
BBMOD_EParticle.HasCollided, 0,
BBMOD_EParticle.HasCollided, _y2,
1, 0);
ds_grid_multiply_grid_region(
_gridCompute,
_particles,
BBMOD_EParticle.HasCollided, 0,
BBMOD_EParticle.HasCollided, _y2,
2, 0);
ds_grid_add_grid_region(
_particles,
_gridCompute,
0, 0,
2, _y2,
Property, 0);
}
}
};
}