Pixel-Composer/scripts/BBMOD_DragModule/BBMOD_DragModule.gml
2023-04-23 16:47:33 +02:00

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/// @func BBMOD_DragModule()
///
/// @extends BBMOD_ParticleModule
///
/// @desc A particle module that applies drag force to particles.
///
/// @see BBMOD_EParticle.Drag
function BBMOD_DragModule()
: BBMOD_ParticleModule() constructor
{
BBMOD_CLASS_GENERATED_BODY;
static on_update = function (_emitter, _deltaTime) {
var _particles = _emitter.Particles;
var _particleIndex = 0;
repeat (_emitter.ParticlesAlive)
{
var _mass = _particles[# BBMOD_EParticle.Mass, _particleIndex];
if (_mass != 0.0)
{
var _dragHalf = _particles[# BBMOD_EParticle.Drag, _particleIndex] * 0.5;
var _velocityX = _particles[# BBMOD_EParticle.VelocityX, _particleIndex];
var _velocityY = _particles[# BBMOD_EParticle.VelocityY, _particleIndex];
var _velocityZ = _particles[# BBMOD_EParticle.VelocityZ, _particleIndex];
_particles[# BBMOD_EParticle.AccelerationX, _particleIndex] -=
(_dragHalf * _velocityX * abs(_velocityX)) / _mass;
_particles[# BBMOD_EParticle.AccelerationY, _particleIndex] -=
(_dragHalf * _velocityY * abs(_velocityY)) / _mass;
_particles[# BBMOD_EParticle.AccelerationZ, _particleIndex] -=
(_dragHalf * _velocityZ * abs(_velocityZ)) / _mass;
}
++_particleIndex;
}
};
}