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55 lines
1.4 KiB
Text
55 lines
1.4 KiB
Text
/// @var {Struct.BBMOD_ImageBasedLight}
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/// @private
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global.__bbmodImageBasedLight = undefined;
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/// @func BBMOD_ImageBasedLight(_texture)
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///
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/// @extends BBMOD_Light
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///
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/// @desc An image based light.
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///
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/// @param {Pointer.Texture} _texture A texture containing 8 prefiltered
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/// RGBM-encoded octahedrons, where the first 7 are for specular reflections
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/// with increasing roughness and the last one is for diffuse lighting.
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function BBMOD_ImageBasedLight(_texture)
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: BBMOD_Light() constructor
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{
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BBMOD_CLASS_GENERATED_BODY;
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/// @var {Pointer.Texture} The texture of the IBL.
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/// @readonly
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Texture = _texture;
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/// @var {Real} The texel height of the texture.
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/// @readonly
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Texel = texture_get_texel_height(Texture);
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}
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/// @func bbmod_ibl_get()
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///
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/// @desc Retrieves the image based light passed to shaders.
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///
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/// @return {Struct.BBMOD_ImageBasedLight} The image based light or `undefined`.
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///
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/// @see bbmod_ibl_set
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/// @see BBMOD_ImageBasedLight
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function bbmod_ibl_get()
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{
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gml_pragma("forceinline");
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return global.__bbmodImageBasedLight;
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}
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/// @func bbmod_ibl_set(_ibl)
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///
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/// @desc Defines the image based light passed to shaders.
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///
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/// @param {Struct.BBMOD_ImageBasedLight} _ibl The new image based light or
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/// `undefined`.
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///
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/// @see bbmod_ibl_get
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/// @see BBMOD_ImageBasedLight
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function bbmod_ibl_set(_ibl)
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{
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gml_pragma("forceinline");
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global.__bbmodImageBasedLight = _ibl;
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}
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