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47 lines
1.7 KiB
Text
47 lines
1.7 KiB
Text
/// @func BBMOD_MixQuaternionModule([_property[, _from[, _to]]])
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///
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/// @extends BBMOD_ParticleModule
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///
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/// @desc A universal particle module that randomly mixes particles' quaternion
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/// property when they are spawned.
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///
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/// @param {Real} [_property] The first of the four consecutive properties that
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/// together form a quaternion. Use values from {@link BBMOD_EParticle}. Defaults
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/// to `undefined`.
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/// @param {Struct.BBMOD_Quaternion} [_from] The quaternion to mix from. Defaults to
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/// an identity quaternion.
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/// @param {Struct.BBMOD_Quaternion} [_to] The quaternion to mix to. Defaults to `_from`.
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///
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/// @see BBMOD_EParticle
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function BBMOD_MixQuaternionModule(
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_property=undefined,
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_from=new BBMOD_Quaternion(),
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_to=_from.Clone()
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) : BBMOD_ParticleModule() constructor
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{
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BBMOD_CLASS_GENERATED_BODY;
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/// @var {Real} The first of the four consecutive properties that together
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/// form a quaternion. Use values from {@link BBMOD_EParticle}. Default value
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/// is `undefined`.
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Property = _property;
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/// @var {Struct.BBMOD_Quaternion} The quaternion to mix from. Default value is
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/// an identity quaternion.
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From = _from;
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/// @var {Struct.BBMOD_Quaternion} The quaternion to mix to. Default value is the
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/// same as {@link BBMOD_MixQuaternionModule.From}.
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To = _to;
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static on_particle_start = function (_emitter, _particleIndex) {
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if (Property != undefined)
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{
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var _quat = From.Slerp(To, random(1.0));
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_emitter.Particles[# Property, _particleIndex] = _quat.X;
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_emitter.Particles[# Property + 1, _particleIndex] = _quat.Y;
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_emitter.Particles[# Property + 2, _particleIndex] = _quat.Z;
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_emitter.Particles[# Property + 3, _particleIndex] = _quat.W;
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}
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};
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}
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