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31 lines
999 B
Text
31 lines
999 B
Text
/// @func BBMOD_SetRealModule([_property[, _value]])
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///
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/// @extends BBMOD_ParticleModule
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///
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/// @desc A universal particle module that sets initial value of particles'
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/// property when they are spawned.
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///
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/// @param {Real} [_property] The property to set initial value of. Use values
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/// from {@link BBMOD_EParticle}. Defaults to `undefined`.
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/// @param {Real} [_value] The initial value of the property. Defaults to 0.0.
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///
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/// @see BBMOD_EParticle
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function BBMOD_SetRealModule(_property=undefined, _value=0.0)
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: BBMOD_ParticleModule() constructor
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{
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BBMOD_CLASS_GENERATED_BODY;
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/// @var {Real} The property to set initial value of. Use values from
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/// {@link BBMOD_EParticle}. Default value is `undefined`.
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Property = _property;
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/// @var {Real} The initial value of the property. Defaults to 0.0.
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Value = _value;
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static on_particle_start = function (_emitter, _particleIndex) {
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if (Property != undefined)
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{
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_emitter.Particles[# Property, _particleIndex] = Value;
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}
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};
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}
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