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https://github.com/Ttanasart-pt/Pixel-Composer.git
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23 lines
No EOL
613 B
GLSL
23 lines
No EOL
613 B
GLSL
// Source: https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/
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attribute vec4 in_Position;
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attribute vec2 in_TextureCoord;
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varying vec4 v_vFragPos;
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uniform vec2 u_vTexelVS;
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/// @param texCoord Texture coordinates.
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/// @param texel vec2(1.0 / textureWidth, 1.0 / textureHeight)
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vec4 FXAAFragPos(vec2 texCoord, vec2 texel)
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{
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vec4 pos;
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pos.xy = texCoord;
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pos.zw = texCoord - (texel * 0.75);
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return pos;
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}
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void main()
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{
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gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * in_Position;
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v_vFragPos = FXAAFragPos(in_TextureCoord, u_vTexelVS);
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} |