Pixel-Composer/shaders/BBMOD_ShGizmo/BBMOD_ShGizmo.vsh
2023-04-23 16:47:33 +02:00

17 lines
400 B
GLSL

// FIXME: Temporary fix!
precision highp float;
attribute vec4 in_Position;
attribute vec3 in_Normal;
attribute vec2 in_TextureCoord0;
attribute vec4 in_TangentW;
varying vec3 v_vNormal;
varying vec2 v_vTexCoord;
void main()
{
gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * in_Position;
v_vNormal = mat3(gm_Matrices[MATRIX_WORLD_VIEW]) * in_Normal;
v_vTexCoord = in_TextureCoord0;
}