Pixel-Composer/shaders/BBMOD_ShGizmoSelect/BBMOD_ShGizmoSelect.fsh
2023-04-23 16:47:33 +02:00

6 lines
99 B
GLSL

varying vec2 v_vTexCoord;
void main()
{
gl_FragColor = texture2D(gm_BaseTexture, v_vTexCoord);
}