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10 lines
234 B
GLSL
10 lines
234 B
GLSL
attribute vec4 in_Position; // (x,y,z,w)
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attribute vec2 in_TextureCoord; // (u,v)
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varying vec2 v_vTexCoord;
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void main()
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{
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gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * in_Position;
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v_vTexCoord = in_TextureCoord;
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}
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