Pixel-Composer/shaders/__BBMOD_ShCheckVTF/__BBMOD_ShCheckVTF.vsh
2023-04-23 16:47:33 +02:00

12 lines
264 B
GLSL

attribute vec4 in_Position;
attribute vec2 in_TextureCoord;
varying vec4 v_vColour;
uniform sampler2D u_texTest;
void main()
{
gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * in_Position;
v_vColour = texture2DLod(u_texTest, in_TextureCoord, 0.0);
}