mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-15 06:53:59 +01:00
26 lines
886 B
Plaintext
26 lines
886 B
Plaintext
function Node_Caustic(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
|
|
name = "Caustic";
|
|
shader = sh_water_caustic;
|
|
|
|
newInput(1, nodeValue_Vec2("Position", self, [ 0, 0 ]))
|
|
.setUnitRef(function(index) { return getDimension(index); });
|
|
addShaderProp(SHADER_UNIFORM.float, "position");
|
|
|
|
newInput(2, nodeValue_Vec2("Scale", self, [ 4, 4 ]));
|
|
addShaderProp(SHADER_UNIFORM.float, "scale");
|
|
|
|
newInput(3, nodeValueSeed(self));
|
|
addShaderProp(SHADER_UNIFORM.float, "seed");
|
|
|
|
newInput(4, nodeValue_Float("Progress", self, 0));
|
|
addShaderProp(SHADER_UNIFORM.float, "progress");
|
|
|
|
newInput(5, nodeValue_Float("Detail", self, 1.24))
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01 ] });
|
|
addShaderProp(SHADER_UNIFORM.float, "detail");
|
|
|
|
input_display_list = [
|
|
["Output", true], 0,
|
|
["Noise", false], 1, 2, 4, 5,
|
|
];
|
|
} |