mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
73 lines
No EOL
2.7 KiB
Text
73 lines
No EOL
2.7 KiB
Text
function Node_Skew(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Skew";
|
|
|
|
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
|
|
inputs[| 1] = nodeValue("Axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
|
.setDisplay(VALUE_DISPLAY.enum_button, ["x", "y"]);
|
|
|
|
inputs[| 2] = nodeValue("Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
|
|
.setDisplay(VALUE_DISPLAY.slider, [-1, 1, 0.01]);
|
|
|
|
inputs[| 3] = nodeValue("Wrap", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
|
|
|
|
inputs[| 4] = nodeValue("Center", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0] )
|
|
.setDisplay(VALUE_DISPLAY.vector, button(function() { centerAnchor(); })
|
|
.setIcon(THEME.anchor)
|
|
.setTooltip(__txt("Set to center")));
|
|
|
|
inputs[| 5] = nodeValue("Oversample mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.")
|
|
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Empty", "Clamp", "Repeat" ]);
|
|
|
|
inputs[| 6] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
|
|
|
|
inputs[| 7] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
|
|
.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
|
|
|
|
inputs[| 8] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
|
|
active_index = 8;
|
|
|
|
input_display_list = [ 8,
|
|
["Output", true], 0, 6, 7,
|
|
["Skew", false], 1, 2, 4,
|
|
]
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
attribute_surface_depth();
|
|
attribute_oversample();
|
|
attribute_interpolation();
|
|
|
|
static centerAnchor = function() {
|
|
if(!is_surface(current_data[0])) return;
|
|
var ww = surface_get_width_safe(current_data[0]);
|
|
var hh = surface_get_height_safe(current_data[0]);
|
|
|
|
inputs[| 4].setValue([ww / 2, hh / 2]);
|
|
}
|
|
|
|
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
inputs[| 4].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
|
|
}
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
|
var _axis = _data[1];
|
|
var _amou = _data[2];
|
|
var _wrap = _data[3];
|
|
var _cent = _data[4];
|
|
var _samp = struct_try_get(attributes, "oversample");
|
|
|
|
surface_set_shader(_outSurf, sh_skew);
|
|
shader_set_interpolation(_data[0]);
|
|
shader_set_dim("dimension", _data[0]);
|
|
shader_set_f("center", _cent);
|
|
shader_set_i("axis", _axis);
|
|
shader_set_f("amount", _amou);
|
|
shader_set_i("sampleMode", _samp);
|
|
draw_surface_safe(_data[0], 0, 0);
|
|
surface_reset_shader();
|
|
|
|
_outSurf = mask_apply(_data[0], _outSurf, _data[6], _data[7]);
|
|
|
|
return _outSurf;
|
|
}
|
|
} |