Pixel-Composer/scripts/node_active_canvas/node_active_canvas.gml
2023-11-08 20:37:51 +07:00

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function Node_Active_Canvas(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Active Canvas";
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF )
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 1] = nodeValue("Texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
inputs[| 2] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] )
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 3] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 )
.setDisplay(VALUE_DISPLAY.rotation);
inputs[| 4] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ] )
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 5] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white );
inputs[| 6] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 )
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 7] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true );
inputs[| 8] = nodeValue("Distance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ] )
.setDisplay(VALUE_DISPLAY.range, { linked : true });
outputs[| 0] = nodeValue("Output", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone );
input_display_list = [ 0,
[ "Brush transform", false ], 7, 2, 3, 4,
[ "Brush properties", false ], 1, 5, 6, 8,
];
brush_prev = [];
brush_next_dist = 0;
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
inputs[| 2].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
}
static step = function() { #region
} #endregion
static brush_draw_surface = function(_surf, _x, _y, _sx, _sy, _rot, _clr, _alp) { #region
INLINE
var _bsw = surface_get_width_safe(_surf);
var _bsh = surface_get_height_safe(_surf);
var _p = point_rotate(-_bsw * _sx / 2, -_bsh * _sy / 2, 0, 0, _rot);
draw_surface_ext_safe(_surf, _x + _p[0], _y + _p[1], _sx, _sy, _rot, _clr, _alp);
} #endregion
static update = function() { #region
var _surf = outputs[| 0].getValue();
var _dim = getInputData(0);
var _bsurf = getInputData(1);
var _bpos = getInputData(2);
var _brot = getInputData(3);
var _bsca = getInputData(4);
var _bcol = getInputData(5);
var _balp = getInputData(6);
var _bact = getInputData(7);
var _bdst = getInputData(8);
_surf = surface_verify(_surf, _dim[0], _dim[1]);
var _bdense = _bdst[0] == _bdst[1] && _bdst[0] == 1;
surface_set_target(_surf);
if(CURRENT_FRAME == 0) DRAW_CLEAR
if(_bact) {
if(!is_surface(_bsurf)) {
if(CURRENT_FRAME == 0)
draw_point_color(_bpos[0] - 1, _bpos[1] - 1, _bcol);
else
draw_line_color(brush_prev[2][0] - 1, brush_prev[2][1] - 1, _bpos[0] - 1, _bpos[1] - 1, brush_prev[5], _bcol);
} else {
BLEND_ALPHA
if(CURRENT_FRAME == 0) {
brush_draw_surface(_bsurf, _bpos[0], _bpos[1], _bsca[0], _bsca[1], _brot, _bcol, _balp);
} else {
var _x0 = brush_prev[2][0];
var _y0 = brush_prev[2][1];
var diss = point_distance(_x0, _y0, _bpos[0], _bpos[1]);
var dirr = point_direction(_x0, _y0, _bpos[0], _bpos[1]);
var st_x = lengthdir_x(1, dirr);
var st_y = lengthdir_y(1, dirr);
var _draw = !brush_prev[7];
var _i = _draw? 0 : brush_next_dist;
var _dst = diss;
if(_i < diss) {
while(_i < diss) {
var _px = _x0 + st_x * _i;
var _py = _y0 + st_y * _i;
brush_draw_surface(_bsurf, _px, _py, _bsca[0], _bsca[1], _brot, _bcol, _balp);
brush_next_dist = random_range(_bdst[0], _bdst[1]);
_i += brush_next_dist;
_dst -= brush_next_dist;
}
brush_next_dist -= _dst;
} else
brush_next_dist -= diss;
if(_bdense) brush_draw_surface(_bsurf, _bpos[0], _bpos[1], _bsca[0], _bsca[1], _brot, _bcol, _balp);
}
BLEND_NORMAL
}
}
surface_reset_target();
for( var i = 0, n = array_length(inputs_data); i < n; i++ )
brush_prev[i] = variable_clone(inputs_data[i], 1);
outputs[| 0].setValue(_surf);
} #endregion
}