mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 23:17:25 +01:00
17 lines
312 B
GLSL
17 lines
312 B
GLSL
//
|
|
// Simple passthrough fragment shader
|
|
//
|
|
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform sampler2D map;
|
|
|
|
void main() {
|
|
vec4 map = texture2D( map, v_vTexcoord );
|
|
vec2 pos = map.rg;
|
|
|
|
vec4 samp = texture2D( gm_BaseTexture, vec2(1. - pos.x, pos.y) );
|
|
samp.a *= map.a;
|
|
|
|
gl_FragColor = samp;
|
|
}
|