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https://github.com/Ttanasart-pt/Pixel-Composer.git
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39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
function Node_create_Zigzag(_x, _y) {
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var node = new Node_Zigzag(_x, _y);
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ds_list_add(PANEL_GRAPH.nodes_list, node);
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return node;
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}
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function Node_Zigzag(_x, _y) : Node(_x, _y) constructor {
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name = "Zigzag";
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uniform_amount = shader_get_uniform(sh_zigzag, "amount");
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inputs[| 0] = nodeValue(0, "Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2, VALUE_TAG.dimension_2d )
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 1] = nodeValue(1, "Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1)
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.setDisplay(VALUE_DISPLAY.slider, [1, 32, 1]);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
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function update() {
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var _dim = inputs[| 0].getValue();
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var _amo = inputs[| 1].getValue();
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var _outSurf = outputs[| 0].getValue();
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if(!is_surface(_outSurf)) {
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_outSurf = surface_create(surface_valid(_dim[0]), surface_valid(_dim[1]));
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outputs[| 0].setValue(_outSurf);
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} else
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surface_size_to(_outSurf, surface_valid(_dim[0]), surface_valid(_dim[1]));
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surface_set_target(_outSurf);
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shader_set(sh_zigzag);
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shader_set_uniform_f(uniform_amount, _amo);
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draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
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shader_reset();
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surface_reset_target();
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}
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doUpdate();
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} |