Pixel-Composer/scripts/quarternionBox/quarternionBox.gml
2023-12-15 18:56:36 +07:00

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enum QUARTERNION_DISPLAY {
quarterion,
euler,
}
function quarternionBox(_onModify) : widget() constructor {
onModify = _onModify;
current_value = [];
onModifyIndex = function(index, val) {
var v = toNumber(val);
if(is_callable(onModify))
return onModify(index, v);
return noone;
}
size = 4;
axis = [ "x", "y", "z", "w" ];
tooltip = new tooltipSelector("Angle type", [__txt("Quaternion"), __txt("Euler")]);
disp_w = noone;
clickable = true;
onModifySingle[0] = function(val) { return onModifyIndex(0, val); }
onModifySingle[1] = function(val) { return onModifyIndex(1, val); }
onModifySingle[2] = function(val) { return onModifyIndex(2, val); }
onModifySingle[3] = function(val) { return onModifyIndex(3, val); }
for(var i = 0; i < 4; i++) {
tb[i] = new textBox(TEXTBOX_INPUT.number, onModifySingle[i]);
tb[i].slidable = true;
}
static setSlideSpeed = function(speed) {
for(var i = 0; i < size; i++)
tb[i].setSlidable(speed);
}
static setInteract = function(interactable) {
self.interactable = interactable;
for( var i = 0; i < size; i++ )
tb[i].interactable = interactable;
}
static register = function(parent = noone) {
for( var i = 0; i < size; i++ )
tb[i].register(parent);
}
static drawParam = function(params) {
return draw(params.x, params.y, params.w, params.h, params.data, params.display_data, params.m);
}
static draw = function(_x, _y, _w, _h, _data, _display_data, _m) {
x = _x;
y = _y;
w = _w;
h = _h;
if(!is_array(_data)) return 0;
if(array_empty(_data)) return 0;
if(is_array(_data[0])) return 0;
current_value = _data;
var bs = ui(32);
var bx = _x + _w - bs;
var by = _y + _h / 2 - bs / 2;
var _disp = struct_try_get(_display_data, "angle_display");
tooltip.index = _disp;
if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, iactive, ihover, tooltip, THEME.unit_angle, _disp, c_white) == 2) {
clickable = false;
_display_data.angle_display = (_disp + 1) % 2;
}
_w -= ui(40);
size = _disp? 3 : 4;
var ww = _w / size;
var bx = _x;
disp_w = disp_w == noone? ww : lerp_float(disp_w, ww, 3);
var _dispDat = _data;
for(var i = 0; i < size; i++) {
var _a = _dispDat[i];
tb[i].setFocusHover(clickable && active, hover);
tb[i].draw(bx + ui(24), _y, disp_w - ui(24), _h, _a, _m);
draw_set_text(f_p0, fa_left, fa_center, COLORS._main_text_inner);
draw_text(bx + ui(8), _y + _h / 2, axis[i]);
bx += disp_w;
}
clickable = true;
resetFocus();
return _h;
}
static apply = function() {
for( var i = 0; i < size; i++ ) {
tb[i].apply();
current_value[i] = toNumber(tb[i]._input_text);
}
}
}