Pixel-Composer/scripts/node_atlas/node_atlas.gml
2023-09-14 16:29:39 +02:00

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function Node_Atlas(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Pixel Expand";
uniform_dim = shader_get_uniform(sh_atlas, "dimension");
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 1;
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [ 1, 0 ];
attribute_surface_depth();
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
surface_set_target(_outSurf);
DRAW_CLEAR
BLEND_OVERRIDE;
shader_set(sh_atlas);
shader_set_uniform_f_array_safe(uniform_dim, [surface_get_width_safe(_data[0]), surface_get_height_safe(_data[0])]);
draw_surface_safe(_data[0], 0, 0);
shader_reset();
BLEND_NORMAL;
surface_reset_target();
return _outSurf;
} #endregion
}