Pixel-Composer/scripts/node_image_sheet/node_image_sheet.gml
2024-11-15 15:39:23 +07:00

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function Node_Image_Sheet(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Splice Spritesheet";
newInput(0, nodeValue_Surface("Surface in", self));
newInput(1, nodeValue_Vec2("Sprite size", self, [ 32, 32 ]));
newInput(2, nodeValue_Int("Row", self, 1)); //unused
newInput(3, nodeValue_Vec2("Amount", self, [ 1, 1 ]));
newInput(4, nodeValue_Vec2("Offset", self, [ 0, 0 ]));
newInput(5, nodeValue_Vec2("Spacing", self, [ 0, 0 ]));
newInput(6, nodeValue_Padding("Padding", self, [0, 0, 0, 0]));
newInput(7, nodeValue_Enum_Scroll("Output", self, 1, [ "Animation", "Array" ]));
newInput(8, nodeValue_Float("Animation speed", self, 1));
newInput(9, nodeValue_Enum_Scroll("Main Axis", self, 0, [ new scrollItem("Horizontal", s_node_alignment, 0),
new scrollItem("Vertical", s_node_alignment, 1), ]));
newInput(10, nodeValue_Trigger("Auto fill", self, false, "Automatically set amount based on sprite size."))
.setDisplay(VALUE_DISPLAY.button, { name: "Auto fill", UI : true, onClick: function() /*=>*/ {
var _sur = getInputData(0);
if(!is_surface(_sur) || _sur == DEF_SURFACE) return;
var ww = surface_get_width(_sur);
var hh = surface_get_height(_sur);
var _size = getInputData(1);
var _offs = getInputData(4);
var _spac = getInputData(5);
var sh_w = _size[0] + _spac[0];
var sh_h = _size[1] + _spac[1];
var fill_w = floor((ww - _offs[0]) / sh_w);
var fill_h = floor((hh - _offs[1]) / sh_h);
inputs[3].setValue([ fill_w, fill_h ]);
doUpdate();
} });
newInput(11, nodeValue_Trigger("Sync animation", self, false ))
.setDisplay(VALUE_DISPLAY.button, { name: "Sync frames", UI : true, onClick: function() /*=>*/ {
var _atl = outputs[1].getValue();
var _spd = getInputData(8);
TOTAL_FRAMES = max(1, _spd == 0? 1 : ceil(array_length(_atl) / _spd));
} });
newInput(12, nodeValue_Bool("Filter empty output", self, false));
newInput(13, nodeValue_Enum_Scroll("Filtered Pixel", self, 0, [ "Transparent", "Color" ]));
newInput(14, nodeValue_Color("Filtered Color", self, c_black))
input_display_list = [
["Sprite", false], 0, 1, 6,
["Sheet", false], 3, 10, 9, 4, 5,
["Output", false], 7, 8, 11,
["Filter Empty", true, 12], 13, 14,
];
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
newOutput(1, nodeValue_Output("Atlas Data", self, VALUE_TYPE.atlas, []))
.setArrayDepth(1);
attribute_surface_depth();
drag_type = 0;
drag_sx = 0;
drag_sy = 0;
drag_mx = 0;
drag_my = 0;
curr_off = [0, 0];
curr_dim = [0, 0];
curr_amo = [0, 0];
surf_array = [];
atls_array = [];
surf_size_w = 1;
surf_size_h = 1;
surf_space = 0;
surf_axis = 0;
sprite_pos = [];
sprite_valid = [];
spliceSurf = noone;
temp_surface = [ noone ];
static getPreviewValues = function() { return getInputData(0); }
static onValueFromUpdate = function() { _inSurf = noone; }
static onValueUpdate = function() { _inSurf = noone; }
function getSpritePosition(index) {
var _dim = curr_dim;
var _off = curr_off;
var _spa = surf_space;
var _axs = surf_axis;
var _irow, _icol;
if(_axs == 0) {
_irow = floor(index / curr_amo[0]);
_icol = safe_mod(index, curr_amo[0]);
} else {
_icol = floor(index / curr_amo[1]);
_irow = safe_mod(index, curr_amo[1]);
}
var _x, _y;
var _x = _off[0] + _icol * (_dim[0] + _spa[0]);
var _y = _off[1] + _irow * (_dim[1] + _spa[1]);
return [ _x, _y ];
}
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
var _inSurf = getInputData(0);
if(!is_surface(_inSurf)) return;
var _out = getInputData(7);
var _spc = getInputData(5);
if(drag_type == 0) {
curr_dim = getInputData(1);
curr_amo = getInputData(3);
curr_off = getInputData(4);
}
var _amo = array_safe_get_fast(curr_amo, 0) * array_safe_get_fast(curr_amo, 1);
if(_amo < 256) {
for(var i = _amo - 1; i >= 0; i--) {
if(!array_safe_get_fast(sprite_valid, i, false))
continue;
var _f = sprite_pos[i];
var _fx0 = _x + _f[0] * _s;
var _fy0 = _y + _f[1] * _s;
var _fx1 = _fx0 + curr_dim[0] * _s;
var _fy1 = _fy0 + curr_dim[1] * _s;
draw_set_color(COLORS._main_accent);
draw_set_alpha(i == 0? 1 : 0.75);
draw_rectangle(_fx0, _fy0, _fx1 - 1, _fy1 - 1, true);
draw_set_alpha(1);
}
} else {
var _f = sprite_pos[0];
var _fx0 = _x + _f[0] * _s;
var _fy0 = _y + _f[1] * _s;
var _fx1 = _fx0 + curr_dim[0] * _s;
var _fy1 = _fy0 + curr_dim[1] * _s;
draw_set_color(COLORS._main_accent);
draw_rectangle(_fx0, _fy0, _fx1 - 1, _fy1 - 1, true);
}
var __ax = curr_off[0];
var __ay = curr_off[1];
var __aw = curr_dim[0];
var __ah = curr_dim[1];
var _ax = __ax * _s + _x;
var _ay = __ay * _s + _y;
var _aw = __aw * _s;
var _ah = __ah * _s;
var _bw = curr_amo[0] * (curr_dim[0] + _spc[0]) - _spc[0]; _bw *= _s;
var _bh = curr_amo[1] * (curr_dim[1] + _spc[1]) - _spc[1]; _bh *= _s;
draw_sprite_colored(THEME.anchor, 0, _ax, _ay);
draw_sprite_colored(THEME.anchor_selector, 0, _ax + _aw, _ay + _ah);
draw_sprite_colored(THEME.anchor_arrow, 0, _ax + _bw + _s * 4, _ay + _bh / 2);
draw_sprite_colored(THEME.anchor_arrow, 0, _ax + _bw / 2, _ay + _bh + _s * 4,, -90);
if(active) {
if(point_in_circle(_mx, _my, _ax + _aw, _ay + _ah, 8))
draw_sprite_colored(THEME.anchor_selector, 1, _ax + _aw, _ay + _ah);
else if(point_in_rectangle(_mx, _my, _ax - _aw, _ay - _ah, _ax + _aw, _ay + _ah))
draw_sprite_colored(THEME.anchor, 0, _ax, _ay, 1.25, c_white);
else if(point_in_circle(_mx, _my, _ax + _bw + _s * 4, _ay + _bh / 2, 8))
draw_sprite_colored(THEME.anchor_arrow, 1, _ax + _bw + _s * 4, _ay + _bh / 2);
else if(point_in_circle(_mx, _my, _ax + _bw / 2, _ay + _bh + _s * 4, 8))
draw_sprite_colored(THEME.anchor_arrow, 1, _ax + _bw / 2, _ay + _bh + _s * 4,, -90);
}
#region area
var __dim = getInputData(1);
var __amo = getInputData(3);
var __off = getInputData(4);
var _ax = __off[0] * _s + _x;
var _ay = __off[1] * _s + _y;
var _aw = __dim[0] * _s;
var _ah = __dim[1] * _s;
if(drag_type == 1) {
var _xx = value_snap(round(drag_sx + (_mx - drag_mx) / _s), _snx);
var _yy = value_snap(round(drag_sy + (_my - drag_my) / _s), _sny);
var off = [ _xx, _yy ];
curr_off = off;
if(mouse_release(mb_left)) {
drag_type = 0;
inputs[4].setValue(off);
}
} else if(drag_type == 2) {
var _dx = value_snap(round(abs((_mx - drag_mx) / _s)), _snx);
var _dy = value_snap(round(abs((_my - drag_my) / _s)), _sny);
var dim = [_dx, _dy];
curr_dim = dim;
if(key_mod_press(SHIFT)) {
dim[0] = max(_dx, _dy);
dim[1] = max(_dx, _dy);
}
if(mouse_release(mb_left)) {
drag_type = 0;
inputs[1].setValue(dim);
}
} else if(drag_type == 3) {
var _col = floor((abs(_mx - drag_mx) / _s - _spc[0]) / (__dim[0] + _spc[0]));
curr_amo = [ _col, curr_amo[1] ];
if(mouse_release(mb_left)) {
drag_type = 0;
inputs[3].setValue(curr_amo);
}
} else if(drag_type == 4) {
var _row = floor((abs(_my - drag_my) / _s - _spc[1]) / (__dim[1] + _spc[1]));
curr_amo = [ curr_amo[0], _row ];
if(mouse_release(mb_left)) {
drag_type = 0;
inputs[3].setValue(curr_amo);
}
}
if(mouse_press(mb_left, active)) {
if(point_in_circle(_mx, _my, _ax + _aw, _ay + _ah, 8)) { // drag size
drag_type = 2;
drag_mx = _ax;
drag_my = _ay;
} else if(point_in_rectangle(_mx, _my, _ax - _aw, _ay - _ah, _ax + _aw, _ay + _ah)) { // drag position
drag_type = 1;
drag_sx = __off[0];
drag_sy = __off[1];
drag_mx = _mx;
drag_my = _my;
} else if(point_in_circle(_mx, _my, _ax + _bw + _s * 4, _ay + _bh / 2, 8)) { // drag col
drag_type = 3;
drag_mx = _ax;
drag_my = _ay;
} else if(point_in_circle(_mx, _my, _ax + _bw / 2, _ay + _bh + _s * 4, 8)) { // drag row
drag_type = 4;
drag_mx = _ax;
drag_my = _ay;
}
}
#endregion
}
static step = function() {
var _out = getInputData(7);
var _flty = getInputData(13);
inputs[11].setVisible(!_out);
inputs[ 8].setVisible(!_out);
inputs[14].setVisible(_flty);
}
static spliceSprite = function() {
var _inSurf = getInputData(0);
if(!is_surface(_inSurf)) return;
spliceSurf = _inSurf;
var _outSurf = outputs[0].getValue();
var _out = getInputData(7);
var _dim = getInputData(1);
var _amo = getInputData(3);
var _off = getInputData(4);
var _total = _amo[0] * _amo[1];
var _pad = getInputData(6);
surf_space = getInputData(5);
surf_axis = getInputData(9);
var ww = _dim[0] + _pad[0] + _pad[2];
var hh = _dim[1] + _pad[1] + _pad[3];
var _resizeSurf = surf_size_w != ww || surf_size_h != hh;
surf_size_w = ww;
surf_size_h = hh;
var _filt = getInputData(12);
var _fltp = getInputData(13);
var _flcl = getInputData(14);
var cDep = attrDepth();
curr_dim = _dim;
curr_amo = is_array(_amo)? _amo : [1, 1];
curr_off = _off;
if(ww < 1 || hh < 1) return;
if(_filt) {
var filSize = 4;
temp_surface[0] = surface_verify(temp_surface[0], surface_get_width_safe(_inSurf), surface_get_height_safe(_inSurf));
surface_set_shader(temp_surface[0], sh_slice_spritesheet_empty_scan, true, BLEND.over);
shader_set_dim("dimension", _inSurf);
shader_set_f("paddingStart", _off);
shader_set_f("spacing", surf_space);
shader_set_f("spriteDim", _dim);
shader_set_color("color", _flcl);
shader_set_i("empty", !_fltp);
draw_surface_safe(_inSurf);
surface_reset_shader();
}
var _atl = array_create(_total);
var _sar = array_create(_total);
var _arrAmo = 0, _s, _a;
for(var i = 0; i < _total; i++)
sprite_pos[i] = getSpritePosition(i);
for(var i = 0; i < _total; i++) {
_s = array_safe_get_fast(surf_array, i);
_s = surface_verify(_s, ww, hh, cDep);
_a = array_safe_get_fast(atls_array, i, 0);
if(_a == 0) _a = new SurfaceAtlas(_s, 0, 0);
else _a.setSurface(_s);
var _spr_pos = sprite_pos[i];
surface_set_shader(_s, noone, true, BLEND.over);
draw_surface_part(_inSurf, _spr_pos[0], _spr_pos[1], _dim[0], _dim[1], _pad[2], _pad[1]);
surface_reset_shader();
_a.x = _spr_pos[0];
_a.y = _spr_pos[1];
if(!_filt) {
_atl[_arrAmo] = _a;
_sar[_arrAmo] = _s;
_arrAmo++;
sprite_valid[i] = true;
continue;
}
var empPx = surface_get_pixel_ext(temp_surface[0], _spr_pos[0], _spr_pos[1]);
var empty = empPx == 0.;
if(!empty) {
_atl[_arrAmo] = _a;
_sar[_arrAmo] = _s;
_arrAmo++;
}
sprite_valid[i] = !empty;
}
for( var i = _arrAmo, n = array_length(surf_array); i < n; i++ )
if(is_surface(surf_array[i])) surface_free(surf_array[i]);
surf_array = array_create(_arrAmo);
array_copy(surf_array, 0, _sar, 0, _arrAmo);
atls_array = array_create(_arrAmo);
array_copy(atls_array, 0, _atl, 0, _arrAmo);
if(_out == 1) outputs[0].setValue(surf_array);
outputs[1].setValue(atls_array);
}
static update = function(frame = CURRENT_FRAME) {
spliceSprite();
var _out = getInputData(7);
if(_out == 1) {
update_on_frame = false;
return;
}
var _spd = getInputData(8);
update_on_frame = true;
if(array_length(surf_array)) {
var ind = safe_mod(CURRENT_FRAME * _spd, array_length(surf_array));
outputs[0].setValue(array_safe_get_fast(surf_array, ind));
}
}
}