Pixel-Composer/scripts/node_repeat/node_repeat.gml
2024-11-07 13:59:04 +07:00

670 lines
No EOL
21 KiB
Text

global.node_repeat_keys = [ "repeat polar", "repeat circular" ];
function Node_create_Repeat(_x, _y, _group = noone, _param = {}) {
var _node = new Node_Repeat(_x, _y, _group).skipDefault();
var query = struct_try_get(_param, "query", "");
switch(query) {
case "repeat polar" :
case "repeat circular" :
_node.inputs[3].setValue(2);
_node.inputs[9].unit.setMode(VALUE_UNIT.reference);
_node.inputs[9].setValueDirect([ 0.5, 0.5 ]);
break;
}
return _node;
}
function Node_Repeat(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Repeat";
dimension_index = 1;
newInput(0, nodeValue_Surface("Surface in", self));
newInput(1, nodeValue_Dimension(self));
newInput(2, nodeValue_Int("Amount", self, 2))
.rejectArray();
newInput(3, nodeValue_Enum_Scroll("Pattern", self, 0, [ new scrollItem("Linear", s_node_repeat_axis, 0),
new scrollItem("Grid", s_node_repeat_axis, 1),
new scrollItem("Circular", s_node_repeat_axis, 2), ]));
newInput(4, nodeValue_Vec2("Shift position", self, [ DEF_SURF_W / 2, 0 ]))
.setUnitRef(function() /*=>*/ {return getDimension()});
newInput(5, nodeValue_Rotation_Range("Repeat rotation", self, [ 0, 0 ]));
newInput(6, nodeValue_Float("Scale multiply", self, 1));
newInput(7, nodeValue_Rotation_Range("Angle range", self, [ 0, 360 ]));
newInput(8, nodeValue_Float("Radius", self, 1));
newInput(9, nodeValue_Vec2("Start position", self, [ 0, 0 ]))
.setUnitRef(function(index) { return getInputData(1); });
newInput(10, nodeValue_Curve("Scale over copy", self, CURVE_DEF_11 ));
newInput(11, nodeValue_PathNode("Path", self, noone, "Make each copy follow along path." ))
.setVisible(true, true);
newInput(12, nodeValue_Slider_Range("Path range", self, [0, 1]))
.setTooltip("Range of the path to follow.");
newInput(13, nodeValue_Float("Path shift", self, 0));
newInput(14, nodeValue_Gradient("Color over copy", self, new gradientObject(cola(c_white))))
.setMappable(30);
newInput(15, nodeValue_Curve("Alpha over copy", self, CURVE_DEF_11 ));
newInput(16, nodeValue_Enum_Button("Array select", self, 0, [ "Order", "Random", "Spread" ]))
.setTooltip("Whether to select image from an array in order, at random, or spread each image to its own output.");
newInput(17, nodeValueSeed(self));
newInput(18, nodeValue_Int("Column", self, 4));
newInput(19, nodeValue_Vec2("Column shift", self, [0, DEF_SURF_H / 2]))
.setUnitRef(function() /*=>*/ {return getDimension()});
/* deprecated */ newInput(20, nodeValue_Float("Animator midpoint", self, 0.5))
.setDisplay(VALUE_DISPLAY.slider, { range: [-1, 2, 0.01] });
/* deprecated */ newInput(21, nodeValue_Float("Animator range", self, 0.1))
.setDisplay(VALUE_DISPLAY.slider);
/* deprecated */ newInput(22, nodeValue_Vec2("Animator position", self, [ 0, 0 ]));
/* deprecated */ newInput(23, nodeValue_Rotation("Animator rotation", self, 0));
/* deprecated */ newInput(24, nodeValue_Vec2("Animator scale", self, [ 0, 0 ]));
/* deprecated */ newInput(25, nodeValue_Curve("Animator falloff", self, CURVE_DEF_10));
newInput(26, nodeValue_Enum_Button("Stack", self, 0, [ "None", "X", "Y" ]))
.setTooltip("Place each copy next to each other, taking surface dimension into account.");
/* deprecated */ newInput(27, nodeValue_Color("Animator blend", self, cola(c_white)));
/* deprecated */ newInput(28, nodeValue_Float("Animator alpha", self, 1))
.setDisplay(VALUE_DISPLAY.slider);
/* deprecated */ newInput(29, nodeValue_Bool("Animator", self, false))
//////////////////////////////////////////////////////////////////////////////////////////////////
newInput(30, nodeValueMap("Gradient map", self));
newInput(31, nodeValueGradientRange("Gradient map range", self, inputs[14]));
//////////////////////////////////////////////////////////////////////////////////////////////////
newInput(32, nodeValue_Rotation("Start rotation", self, 0));
newInput(33, nodeValue_Rotation("Base rotation", self, 0));
newInput(34, nodeValue_Enum_Scroll("Blend Mode", self, 0, [ "Normal", "Additive", "Maximum" ]));
newInput(35, nodeValue_Enum_Scroll("Output dimension type", self, OUTPUT_SCALING.constant, [
new scrollItem("Same as input"),
new scrollItem("Constant"),
new scrollItem("Relative to input").setTooltip("Set dimension as a multiple of input surface."),
new scrollItem("Fit content").setTooltip("Automatically set dimension to fit content."),
]));
newInput(36, nodeValue_Vec2("Relative dimension", self, [ 1, 1 ]));
newInput(37, nodeValue_Padding("Padding", self, [ 0, 0, 0, 0 ]));
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
typeList = [ "Linear Transform", "Blending" ];
static createNewInput = function() {
var _index = array_length(inputs);
dynamic_input_inspecting = getInputAmount();
newInput(_index + 0, nodeValue_Enum_Scroll("Animator type", self, 0, typeList));
newInput(_index + 1, nodeValue_Enum_Scroll("Select mode", self, 0, [ new scrollItem("Index", s_node_repeat_selection_types, 0),
new scrollItem("Area", s_node_repeat_selection_types, 1),
new scrollItem("Surface", s_node_repeat_selection_types, 2),]));
newInput(_index + 2, nodeValue_Vec2("Position", self, [ 0, 0 ]));
newInput(_index + 3, nodeValue_Rotation("Rotation", self, 0));
newInput(_index + 4, nodeValue_Vec2("Scale", self, [ 0, 0 ]));
newInput(_index + 5, nodeValue_Enum_Button("Anchor type", self, 1, [ "Global", "Local" ]));
newInput(_index + 6, nodeValue_Vec2("Anchor Position", self, [ 0.5, 0.5 ]))
.setTooltip("Anchor point for transformation, absolute value for global type, relative for local.");
newInput(_index + 7, nodeValue_Color("Color", self, c_white));
newInput(_index + 8, nodeValue_Float("Alpha", self, 0))
.setDisplay(VALUE_DISPLAY.slider, { range : [ -1, 1, 0.01 ] });
newInput(_index + 9, nodeValue_Area("Selection area", self, DEF_AREA_REF))
.setUnitRef(function() /*=>*/ {return getDimension()}, VALUE_UNIT.reference);
newInput(_index + 10, nodeValue_Float("Selection index", self, 0));
newInput(_index + 11, nodeValue_Float("Selection range", self, 2));
newInput(_index + 12, nodeValue_Float("Selection falloff", self, 0));
newInput(_index + 13, nodeValue_Curve("Selection falloff curve", self, CURVE_DEF_10));
newInput(_index + 14, nodeValue_Surface("Selection surface", self, noone));
newInput(_index + 15, nodeValue_Float("Strength", self, 0))
.setDisplay(VALUE_DISPLAY.slider, { range : [ -1, 1, 0.01 ] });
refreshDynamicDisplay();
return inputs[_index];
}
animator_renderer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus) {
var bs = ui(24);
var bx = _x + ui(20);
var by = _y;
if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "", THEME.add_16, 0, COLORS._main_value_positive) == 2) {
createNewInput();
triggerRender();
}
draw_set_text(f_p1, fa_left, fa_center, COLORS._main_text_sub);
draw_text_add(bx + bx + ui(8), by + bs / 2, "Animators");
var amo = getInputAmount();
var lh = ui(28);
var _h = ui(12) + lh * amo;
var yy = _y + bs + ui(4);
var del_animator = -1;
draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, yy, _w, _h, COLORS.node_composite_bg_blend, 1);
for(var i = 0; i < amo; i++) {
var _x0 = _x + ui(24);
var _x1 = _x + _w - ui(16);
var _yy = ui(6) + yy + i * lh + lh / 2;
var _ind = input_fix_len + i * data_length;
var _dtyp = current_data[_ind + 0];
var _styp = current_data[_ind + 1];
var cc = i == dynamic_input_inspecting? COLORS._main_icon : COLORS._main_icon;
var tc = i == dynamic_input_inspecting? COLORS._main_text_accent : COLORS._main_icon;
var hov = _hover && point_in_rectangle(_m[0], _m[1], _x0, _yy - lh / 2, _x1, _yy + lh / 2 - 1);
if(hov && _m[0] < _x1 - ui(32)) {
tc = COLORS._main_text;
if(mouse_press(mb_left, _focus)) {
dynamic_input_inspecting = i;
refreshDynamicDisplay();
}
}
draw_sprite_ext(s_node_repeat_selection_types, _styp, _x0 + ui(8), _yy, 1, 1, 0, cc);
draw_set_text(f_p2, fa_left, fa_center, tc);
draw_text_add(_x0 + ui(28), _yy, typeList[_dtyp]);
var bs = ui(24);
var bx = _x1 - bs;
var by = _yy - bs / 2;
if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "", THEME.minus_16, 0, hov? COLORS._main_value_negative : COLORS._main_icon) == 2)
del_animator = i;
}
if(del_animator > -1)
deleteDynamicInput(del_animator);
return ui(32) + _h;
});
input_display_dynamic = [
["Selection", false], 1, 9, 10, 11, 12, 13, 14,
["Effects", false], 0, 2, 3, 4, 5, 6, 7, 8, 15,
];
input_display_list = [
["Surfaces", true], 0, 35, 36, 37, 1, 16, 17,
["Pattern", false], 3, 9, 32, 2, 18, 7, 8,
["Path", true], 11, 12, 13,
["Position", false], 4, 26, 19,
["Rotation", false], 33, 5,
["Scale", false], 6, 10,
["Render", false], 34, 14, 30,
new Inspector_Spacer(8, true),
new Inspector_Spacer(2, false, false),
animator_renderer,
];
setDynamicInput(16, false);
attribute_surface_depth();
attribute_interpolation();
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
PROCESSOR_OVERLAY_CHECK
var _hov = false;
var hv = inputs[9].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv;
var _pat = current_data[3];
var _spos = current_data[9];
var px = _x + _spos[0] * _s;
var py = _y + _spos[1] * _s;
if(_pat == 0 || _pat == 1) { var hv = inputs[4].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv; }
else if(_pat == 2) { var hv = inputs[8].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv; }
var hv = inputs[31].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, current_data[1]); active &= !hv; _hov |= hv;
var hv = inputs[11].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv;
var _ani_amo = getInputAmount();
if(_ani_amo == 0) return _hov;
dynamic_input_inspecting = clamp(dynamic_input_inspecting, 0, getInputAmount() - 1);
var _ind = input_fix_len + dynamic_input_inspecting * data_length;
var _prop = current_data[_ind + 0];
var _selc = current_data[_ind + 1];
if(_selc == 1) {
var hv = inputs[_ind + 9].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv;
}
return _hov;
}
static getTool = function() {
var _path = getInputData(11);
return is_instanceof(_path, Node)? _path : self;
}
static preGetInputs = function() {
var _arr = getSingleValue(16);
var _pat = getSingleValue(3);
inputs[ 0].setArrayDepth(_arr != 2);
inputs[ 4].setVisible( _pat == 0 || _pat == 1);
inputs[ 7].setVisible( _pat == 2);
inputs[ 8].setVisible( _pat == 2);
inputs[18].setVisible( _pat == 1);
inputs[19].setVisible( _pat == 1);
inputs[26].setVisible( _pat == 0);
inputs[32].setVisible( _pat == 2);
inputs[14].mappableStep();
}
static processData = function(_outSurf, _data, _output_index, _array_index) {
var _iSrf = _data[ 0];
var _dimt = _data[35];
var _dimc = _data[ 1];
var _dims = _data[36];
var _padd = _data[37];
var _amo = _data[ 2];
var _pat = _data[ 3];
var _spos = _data[ 9];
var _srot = _data[32];
var _rpos = _data[ 4];
var _rsta = _data[26];
var _rrot = _data[ 5];
var _rots = _data[33];
var _rsca = _data[ 6];
var _msca = _data[10];
var _aran = _data[ 7];
var _arad = _data[ 8];
var _path = _data[11];
var _prng = _data[12];
var _prsh = _data[13];
var _grad = _data[14];
var _grad_map = _data[30];
var _grad_range = _data[31];
var _arr = _data[16];
var _sed = _data[17];
var _col = _data[18];
var _cls = _data[19];
var _bld_md = _data[34];
var _ani_amo = getInputAmount();
if(_ani_amo > 0) { // animator visibility
dynamic_input_inspecting = clamp(dynamic_input_inspecting, 0, getInputAmount() - 1);
var _ind = input_fix_len + dynamic_input_inspecting * data_length;
var _prop = _data[_ind + 0];
var _selc = _data[_ind + 1];
inputs[_ind + 2].setVisible(_prop == 0);
inputs[_ind + 3].setVisible(_prop == 0);
inputs[_ind + 4].setVisible(_prop == 0);
inputs[_ind + 5].setVisible(_prop == 0);
inputs[_ind + 6].setVisible(_prop == 0);
inputs[_ind + 7].setVisible(_prop == 1);
inputs[_ind + 8].setVisible(_prop == 1);
// inputs[_ind + 15].setVisible(_prop == 2);
inputs[_ind + 9].setVisible(_selc == 1);
inputs[_ind + 10].setVisible(_selc == 0);
inputs[_ind + 11].setVisible(_selc == 0);
inputs[_ind + 12].setVisible(_selc != 2);
inputs[_ind + 13].setVisible(_selc != 2);
inputs[_ind + 14].setVisible(_selc == 2, _selc == 2);
}
var _surf, runx, runy, posx, posy, scax, scay, rot;
var _dim, _sdim = [ 1, 1 ];
var _surf = _iSrf;
var minx = 999999, miny = 999999;
var maxx = -999999, maxy = -999999;
if(is_array(_surf)) {
for( var i = 0, n = array_length(_surf); i < n; i++ ) {
var _ddim = surface_get_dimension(_surf[i]);
_sdim[0] = max(_sdim[0], _ddim[0]);
_sdim[1] = max(_sdim[1], _ddim[1]);
}
} else if(is_surface(_surf))
_sdim = surface_get_dimension(_surf);
random_set_seed(_sed);
var atlases = array_create(_amo, 0);
var atlas_i = 0;
runx = 0;
runy = 0;
for( var i = 0; i < _amo; i++ ) {
posx = runx;
posy = runy;
if(_pat == 0) {
if(_path == noone || !variable_struct_exists(_path, "getPointRatio")) {
posx += _spos[0] + _rpos[0] * i;
posy += _spos[1] + _rpos[1] * i;
} else {
var rat = _prsh + _prng[0] + (_prng[1] - _prng[0]) * i / _amo;
if(_prng[1] - _prng[0] == 0) break;
rat = abs(frac(rat));
var _p = _path.getPointRatio(rat);
posx = _p.x;
posy = _p.y;
}
} else if(_pat == 1) {
var row = floor(i / _col);
var col = safe_mod(i, _col);
posx = _spos[0] + _rpos[0] * col + _cls[0] * row;
posy = _spos[1] + _rpos[1] * col + _cls[1] * row;
} else if(_pat == 2) {
var aa = _srot + lerp(_aran[0], _aran[1], i / _amo);
posx = _spos[0] + lengthdir_x(_arad, aa);
posy = _spos[1] + lengthdir_y(_arad, aa);
}
scax = eval_curve_x(_msca, i / (_amo - 1)) * _rsca;
scay = scax;
rot = _rots + lerp(_rrot[0], _rrot[1], i / _amo);
var _surf = _iSrf;
if(is_array(_iSrf)) {
var _sid = 0;
if(_arr == 0) _sid = safe_mod(i, array_length(_iSrf));
else if(_arr == 1) _sid = irandom(array_length(_iSrf) - 1);
_surf = array_safe_get_fast(_iSrf, _sid);
}
if(!is_surface(_surf)) continue;
var _sw = surface_get_width_safe(_surf);
var _sh = surface_get_height_safe(_surf);
var sw = _sw * scax;
var sh = _sh * scay;
if(i) {
if(_rsta == 1) {
runx += _sw / 2;
posx += _sw / 2;
}
if(_rsta == 2) {
runy += _sh / 2;
posy += _sh / 2;
}
}
var cc = evaluate_gradient_map(i / (_amo - 1), _grad, _grad_map, _grad_range, inputs[14]);
var aa = _color_get_alpha(cc);
atlases[atlas_i++] = {
surface : _surf,
x : posx,
y : posy,
sx : scax,
sy : scay,
rot : rot,
color : cc,
alpha : aa
};
if(_rsta == 1) runx += _sw / 2;
if(_rsta == 2) runy += _sh / 2;
}
var __temp_p = [ 0,0 ];
for( var i = 0, n = atlas_i; i < n; i++ ) { // animators
var _a = atlases[i];
var _surf = _a.surface;
var _x = _a.x;
var _y = _a.y;
var _sw = surface_get_width_safe(_surf);
var _sh = surface_get_height_safe(_surf);
for( var j = 0; j < _ani_amo; j++ ) {
var _ii = input_fix_len + j * data_length;
var _an_prop = _data[_ii + 0];
var _an_selt = _data[_ii + 1];
var _an_posi = _data[_ii + 2];
var _an_rota = _data[_ii + 3];
var _an_scal = _data[_ii + 4];
var _an_anct = _data[_ii + 5];
var _an_ancp = _data[_ii + 6];
var _an_colr = _data[_ii + 7];
var _an_alph = _data[_ii + 8];
var _an_sare = _data[_ii + 9];
var _an_sind = _data[_ii + 10];
var _an_srng = _data[_ii + 11];
var _an_sfal = _data[_ii + 12];
var _an_sfcr = _data[_ii + 13];
var _an_ssrf = _data[_ii + 14];
// var _an_strn = _data[_ii + 15];
var _inf = 0;
var _ax = 0, _ay = 0;
if(_an_selt == 0) { // index
if(i < _an_sind - _an_srng - _an_sfal || i > _an_sind + _an_srng + _an_sfal)
_inf = 1;
else if (_an_sfal > 0 && (i < _an_sind - _an_srng || i > _an_sind + _an_srng))
_inf = clamp(min(abs(i - (_an_sind - _an_srng)), abs(i - (_an_sind + _an_srng))) / _an_sfal, 0, 1);
else
_inf = 0;
} else if(_an_selt == 1) { // area
_inf = 1 - area_point_in_fallout(_an_sare, _x, _y, _an_sfal);
} else if(_an_selt == 2) { // surface
if(is_surface(_an_ssrf)) {
var b = surface_getpixel(_an_ssrf, _x, _y);
_inf = 1 - _color_get_light(b);
}
}
_inf = eval_curve_x(_an_sfcr, _inf);
if(_inf == 0) continue;
switch(_an_prop) {
case 0 : // transform
_x += _inf * _an_posi[0];
_y += _inf * _an_posi[1];
var _dr = _inf * _an_rota;
if(_dr != 0) {
_a.rot += _dr;
if(_an_anct == 0) { // global
_ax = _an_ancp[0];
_ay = _an_ancp[1];
} else if(_an_anct == 1) { // local
_ax = _x + _an_ancp[0] * _sw;
_ay = _y + _an_ancp[1] * _sh;
}
__temp_p = point_rotate(_x, _y, _ax, _ay, _dr, __temp_p);
_x = __temp_p[0];
_y = __temp_p[1];
}
var _dsx = _inf * _an_scal[0];
var _dsy = _inf * _an_scal[1];
if(_dsx != 0 || _dsy != 0) {
if(_an_anct == 0) { // global
_ax = _an_ancp[0];
_ay = _an_ancp[1];
} else if(_an_anct == 1) { // local
_ax = _x + (_an_ancp[0] - .5) * _sw;
_ay = _y + (_an_ancp[1] - .5) * _sh;
}
_a.sx += _inf * _an_scal[0];
_a.sy += _inf * _an_scal[1];
_x += _dsx * (_x - _ax);
_y += _dsy * (_y - _ay);
}
break;
case 1 :
_a.color = merge_color(_a.color, _an_colr, _inf);
_a.alpha += _inf * _an_alph;
break;
}
}
var sw = _sw * _a.sx;
var sh = _sh * _a.sy;
var pos = point_rotate(-sw / 2, -sh / 2, 0, 0, _a.rot);
minx = min(minx, _x + pos[0], _x - pos[0], _x + pos[1], _x - pos[1]);
miny = min(miny, _y + pos[0], _y - pos[0], _y + pos[1], _y - pos[1]);
maxx = max(maxx, _x + pos[0], _x - pos[0], _x + pos[1], _x - pos[1]);
maxy = max(maxy, _y + pos[0], _y - pos[0], _y + pos[1], _y - pos[1]);
_a.x = _x + pos[0];
_a.y = _y + pos[1];
}
/////////////////////////////////////// ===== DIMENSION
inputs[ 1].setVisible(false);
inputs[36].setVisible(false);
inputs[37].setVisible(false);
switch(_dimt) {
case OUTPUT_SCALING.same_as_input :
_dim = _sdim;
break;
case OUTPUT_SCALING.constant :
inputs[ 1].setVisible(true);
_dim = _dimc;
break;
case OUTPUT_SCALING.relative :
inputs[36].setVisible(true);
_dim = [ _sdim[0] * _dims[0], _sdim[1] * _dims[1] ];
break;
case OUTPUT_SCALING.scale :
inputs[37].setVisible(true);
_dim = [
abs(maxx - minx) + _padd[0] + _padd[2],
abs(maxy - miny) + _padd[1] + _padd[3]
];
break;
}
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1]);
var _x, _y;
/////////////////////////////////////// ===== RENDERING
surface_set_shader(_outSurf);
if(_bld_md == 0) { BLEND_ALPHA_MULP }
else if(_bld_md == 1) { BLEND_ADD }
else if(_bld_md == 2) { BLEND_MAX }
for( var i = 0, n = atlas_i; i < n; i++ ) {
var _a = atlases[i];
shader_set_interpolation(_a.surface);
var _x = _a.x;
var _y = _a.y;
if(_dimt == OUTPUT_SCALING.scale) {
_x += _padd[2] - minx;
_y += _padd[1] - miny;
}
// print(dec_to_hex(color_real(_a.color)));
draw_surface_ext_safe(_a.surface, _x, _y, _a.sx, _a.sy, _a.rot, _a.color, _a.alpha);
}
BLEND_NORMAL
surface_reset_shader();
return _outSurf;
}
}