mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-11 04:54:06 +01:00
397 lines
12 KiB
Plaintext
397 lines
12 KiB
Plaintext
function Node_Armature(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Armature Create";
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w = 96;
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h = 72;
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min_h = h;
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//inputs[| 0] = nodeValue("Axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0);
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bone_renderer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus) {
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var _b = attributes.bones;
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if(_b == noone) return 0;
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var amo = _b.childCount();
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var _hh = ui(28);
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var bh = ui(32 + 16) + amo * _hh;
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var ty = _y;
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draw_set_text(f_p0, fa_left, fa_top, COLORS._main_text);
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draw_text_add(_x + ui(16), ty + ui(4), "Bones");
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ty += ui(32);
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draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, ty, _w, bh - ui(32), COLORS.node_composite_bg_blend, 1);
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draw_set_color(COLORS.node_composite_separator);
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draw_line(_x + 16, ty + ui(8), _x + _w - 16, ty + ui(8));
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ty += ui(8);
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var hovering = noone;
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var _bst = ds_stack_create();
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ds_stack_push(_bst, [ _b, _x, _w ]);
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while(!ds_stack_empty(_bst)) {
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var _st = ds_stack_pop(_bst);
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var bone = _st[0];
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var __x = _st[1];
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var __w = _st[2];
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if(!bone.is_main) {
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if(bone.parent_anchor)
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draw_sprite_ui(THEME.bone, 1, __x + 12, ty + 14,,,, COLORS._main_icon);
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else if(bone.IKlength)
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draw_sprite_ui(THEME.bone, 2, __x + 12, ty + 14,,,, COLORS._main_icon);
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else {
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if(_hover && point_in_circle(_m[0], _m[1], __x + 12, ty + 12, 12)) {
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draw_sprite_ui(THEME.bone, 0, __x + 12, ty + 14,,,, COLORS._main_icon_light);
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if(mouse_press(mb_left, _focus))
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bone_dragging = bone;
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} else
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draw_sprite_ui(THEME.bone, 0, __x + 12, ty + 14,,,, COLORS._main_icon);
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}
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if(point_in_rectangle(_m[0], _m[1], __x + 24, ty + 3, __x + __w, ty + _hh - 3))
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anchor_selecting = [ bone, 2 ];
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bone.tb_name.setFocusHover(_focus, _hover);
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bone.tb_name.draw(__x + 24, ty + 3, __w - 24 - 32, _hh - 6, bone.name, _m);
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ty += _hh;
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draw_set_color(COLORS.node_composite_separator);
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draw_line(_x + 16, ty, _x + _w - 16, ty);
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}
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for( var i = 0; i < array_length(bone.childs); i++ )
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ds_stack_push(_bst, [ bone.childs[i], __x + 16, __w - 16 ]);
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}
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ds_stack_destroy(_bst);
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if(bone_dragging && mouse_release(mb_left))
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bone_dragging = noone;
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return bh;
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})
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input_display_list = [
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bone_renderer,
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];
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input_fix_len = ds_list_size(inputs);
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data_length = 1;
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static createBone = function(parent, distance, direction) {
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var bone = new __Bone(parent, distance, direction,,, self);
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parent.addChild(bone);
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if(parent == attributes.bones)
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bone.parent_anchor = false;
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return bone;
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}
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outputs[| 0] = nodeValue("Armature", self, JUNCTION_CONNECT.output, VALUE_TYPE.armature, noone);
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attributes.bones = new __Bone(,,,,, self);
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attributes.bones.name = "Main";
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attributes.bones.is_main = true;
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attributes.bones.node = self;
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attributes.display_name = true;
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attributes.display_bone = 0;
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array_push(attributeEditors, "Display");
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array_push(attributeEditors, ["Display name", "display_name",
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new checkBox(function() {
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attributes.display_name = !attributes.display_name;
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})]);
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array_push(attributeEditors, ["Display bone", "display_bone",
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new scrollBox(["Octahedral", "Stick"], function(ind) {
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attributes.display_bone = ind;
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})]);
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tools = [
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new NodeTool( "Add bones", THEME.bone_tool_add ),
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new NodeTool( "Remove bones", THEME.bone_tool_remove ),
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new NodeTool( "Detach bones", THEME.bone_tool_detach ),
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new NodeTool( "IK", THEME.bone_tool_IK ),
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];
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anchor_selecting = noone;
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builder_bone = noone;
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builder_type = 0;
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builder_sx = 0;
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builder_sy = 0;
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builder_mx = 0;
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builder_my = 0;
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bone_dragging = noone;
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ik_dragging = noone;
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moving = false;
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scaling = false;
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var mx = (_mx - _x) / _s;
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var my = (_my - _y) / _s;
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var _b = attributes.bones;
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if(builder_bone != noone) {
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anchor_selecting = _b.draw(attributes, false, _x, _y, _s, _mx, _my, anchor_selecting);
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var dir = point_direction(builder_sx, builder_sy, mx, my);
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var dis = point_distance(builder_sx, builder_sy, mx, my);
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if(builder_type == 2) {
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var bx = builder_sx + (mx - builder_mx);
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var by = builder_sy + (my - builder_my);
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if(!builder_bone.parent_anchor) {
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builder_bone.direction = point_direction(0, 0, bx, by);
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builder_bone.distance = point_distance( 0, 0, bx, by);
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}
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} else if(key_mod_press(ALT)) {
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if(builder_type == 0) {
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var bo = builder_bone.getPoint(1);
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builder_bone.direction = dir;
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builder_bone.distance = dis;
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var bn = builder_bone.getPoint(0);
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builder_bone.angle = point_direction(bn.x, bn.y, bo.x, bo.y);
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builder_bone.length = point_distance( bn.x, bn.y, bo.x, bo.y);
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} else if(builder_type == 1) {
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var chs = [];
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for( var i = 0; i < array_length(builder_bone.childs); i++ ) {
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var ch = builder_bone.childs[i];
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chs[i] = ch.getPoint(1);
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}
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builder_bone.angle = dir;
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builder_bone.length = dis;
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for( var i = 0; i < array_length(builder_bone.childs); i++ ) {
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var ch = builder_bone.childs[i];
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var c0 = ch.getPoint(0);
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ch.angle = point_direction(c0.x, c0.y, chs[i].x, chs[i].y);
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ch.length = point_distance( c0.x, c0.y, chs[i].x, chs[i].y);
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}
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}
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} else {
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if(builder_type == 0) {
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builder_bone.direction = dir;
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builder_bone.distance = dis;
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if(builder_bone.parent) {
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var par_anc = builder_bone.parent.getPoint(1);
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par_anc.x = _x + par_anc.x * _s;
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par_anc.y = _y + par_anc.y * _s;
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var inRange = point_in_circle(_mx, _my, par_anc.x, par_anc.y, 16) && mouse_release(mb_left);
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if(!builder_bone.parent.is_main && builder_bone.IKlength > 0 && inRange)
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builder_bone.parent_anchor = true;
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}
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} else if(builder_type == 1) {
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builder_bone.angle = dir;
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builder_bone.length = dis;
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}
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}
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if(mouse_release(mb_left)) {
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builder_bone = noone;
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UNDO_HOLDING = false;
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}
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triggerRender();
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} else if(ik_dragging != noone) {
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anchor_selecting = _b.draw(attributes, active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting, ik_dragging);
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if(anchor_selecting != noone && anchor_selecting[1] == 2) {
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var anc = anchor_selecting[0];
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var reachable = false;
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var _bone = ik_dragging.parent;
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var len = 1;
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while(_bone != noone) {
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if(_bone == anc.parent) {
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reachable = true;
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break;
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}
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len++;
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_bone = _bone.parent;
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}
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if(reachable && mouse_release(mb_left)) {
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var p1 = ik_dragging.getPoint(1);
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var p0 = anc.getPoint(0);
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var _len = point_distance(p0.x, p0.y, p1.x, p1.y);
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var _ang = point_direction(p0.x, p0.y, p1.x, p1.y);
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var IKbone = new __Bone(anc, _len, _ang, ik_dragging.angle + 90, 0, self);
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anc.addChild(IKbone);
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IKbone.IKlength = len;
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IKbone.IKTarget = ik_dragging;
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IKbone.name = "IK handle";
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IKbone.parent_anchor = false;
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}
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}
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if(mouse_release(mb_left)) {
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ik_dragging = noone;
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UNDO_HOLDING = false;
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}
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triggerRender();
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} else if(isUsingTool(0)) { // builder
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anchor_selecting = _b.draw(attributes, active * 0b111, _x, _y, _s, _mx, _my, anchor_selecting);
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if(mouse_press(mb_left, active)) {
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if(anchor_selecting == noone) {
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builder_bone = createBone(attributes.bones, point_distance(0, 0, mx, my), point_direction(0, 0, mx, my));
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builder_type = 1;
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builder_sx = mx;
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builder_sy = my;
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UNDO_HOLDING = true;
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} else if(anchor_selecting[1] == 1) {
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builder_bone = createBone(anchor_selecting[0], 0, 0);
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builder_type = 1;
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builder_sx = mx;
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builder_sy = my;
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UNDO_HOLDING = true;
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} else if(anchor_selecting[1] == 2) {
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var _pr = anchor_selecting[0];
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var _md = new __Bone(noone, 0, 0, _pr.angle, _pr.length / 2, self);
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_pr.length = _md.length;
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for( var i = 0; i < array_length(_pr.childs); i++ )
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_md.addChild(_pr.childs[i]);
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_pr.childs = [];
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_pr.addChild(_md);
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UNDO_HOLDING = true;
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}
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}
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if(anchor_selecting == noone)
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draw_sprite_ext(THEME.bone_tool_add, 1, _mx + 24, _my + 24, 1, 1, 0, c_white, 1);
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else if(anchor_selecting[1] == 1) {
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draw_sprite_ext(THEME.bone_tool_add, 0, _mx + 24, _my + 24, 1, 1, 0, c_white, 1);
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draw_sprite_ext(THEME.bone_tool_add, 1, _mx + 24, _my + 24, 1, 1, 0, c_white, 1);
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} else if(anchor_selecting[1] == 2)
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draw_sprite_ext(THEME.bone_tool_add, 0, _mx + 24, _my + 24, 1, 1, 0, c_white, 1);
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} else if(isUsingTool(1)) { //remover
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anchor_selecting = _b.draw(attributes, active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting);
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if(anchor_selecting != noone && anchor_selecting[1] == 2 && anchor_selecting[0].parent != noone && mouse_press(mb_left, active)) {
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var _bone = anchor_selecting[0];
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var _par = _bone.parent;
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array_remove(_par.childs, _bone);
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for( var i = 0; i < array_length(_bone.childs); i++ ) {
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var _ch = _bone.childs[i];
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_par.addChild(_ch);
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_ch.parent_anchor = _bone.parent_anchor;
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}
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triggerRender();
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}
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if(anchor_selecting != noone)
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draw_sprite_ext(THEME.bone_tool_remove, 1, _mx + 24, _my + 24, 1, 1, 0, c_white, 1);
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} else if(isUsingTool(2)) { //detach
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anchor_selecting = _b.draw(attributes, active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting);
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if(anchor_selecting != noone && anchor_selecting[1] == 2 && mouse_press(mb_left, active)) {
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builder_bone = anchor_selecting[0];
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builder_type = anchor_selecting[1];
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var par = builder_bone.parent;
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if(builder_bone.parent_anchor) {
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builder_bone.distance = par.length;
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builder_bone.direction = par.angle;
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}
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builder_bone.parent_anchor = false;
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builder_sx = lengthdir_x(builder_bone.distance, builder_bone.direction);
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builder_sy = lengthdir_y(builder_bone.distance, builder_bone.direction);
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builder_mx = mx;
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builder_my = my;
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UNDO_HOLDING = true;
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}
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} else if(isUsingTool(3)) { //IK
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anchor_selecting = _b.draw(attributes, active * 0b100, _x, _y, _s, _mx, _my, anchor_selecting);
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if(anchor_selecting != noone && anchor_selecting[1] == 2 && mouse_press(mb_left, active)) {
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ik_dragging = anchor_selecting[0];
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}
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} else { //mover
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anchor_selecting = _b.draw(attributes, active * 0b111, _x, _y, _s, _mx, _my, anchor_selecting);
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if(anchor_selecting != noone && mouse_press(mb_left, active)) {
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builder_bone = anchor_selecting[0];
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builder_type = anchor_selecting[1];
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if(builder_type == 0) {
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var orig = builder_bone.parent.getPoint(0);
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builder_sx = orig.x;
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builder_sy = orig.y;
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} else if(builder_type == 1) {
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var orig = builder_bone.getPoint(0);
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builder_sx = orig.x;
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builder_sy = orig.y;
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} else if(builder_type == 2) {
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if(builder_bone.parent_anchor) {
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builder_bone = noone;
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} else {
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var par = builder_bone.parent;
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builder_sx = lengthdir_x(builder_bone.distance, builder_bone.direction);
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builder_sy = lengthdir_y(builder_bone.distance, builder_bone.direction);
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builder_mx = mx;
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builder_my = my;
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}
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}
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UNDO_HOLDING = true;
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}
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}
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}
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static step = function() {
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}
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static update = function(frame = PROJECT.animator.current_frame) {
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outputs[| 0].setValue(attributes.bones);
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}
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static attributeSerialize = function() { return {}; }
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static attributeDeserialize = function(attr) {}
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static doSerialize = function(_map) {
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_map.bones = attributes.bones.serialize();
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}
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static postDeserialize = function() {
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if(!struct_has(load_map, "bones")) return;
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attributes.bones = new __Bone(,,,,, self);
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attributes.bones.deserialize(load_map.bones, self);
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attributes.bones.connect();
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_armature_create, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
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}
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