mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 15:06:22 +01:00
35 lines
No EOL
801 B
GLSL
35 lines
No EOL
801 B
GLSL
const int MAX_ITERATIONS = 128;
|
|
|
|
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform vec2 dimension;
|
|
uniform int iteration;
|
|
uniform vec2 juliaC;
|
|
uniform float diverge;
|
|
|
|
uniform vec2 position;
|
|
uniform float rotation;
|
|
uniform vec2 scale;
|
|
|
|
vec2 sqrC(in vec2 c) { return vec2(c.x * c.x - c.y * c.y, 2. * c.y * c.x); }
|
|
|
|
int julia(in vec2 z) {
|
|
vec2 _c = juliaC / dimension;
|
|
|
|
for(int n = 0; n < iteration; n++) {
|
|
if(dot(z,z) > diverge) return n;
|
|
z = sqrC(z) + _c;
|
|
}
|
|
|
|
return iteration;
|
|
}
|
|
|
|
void main() {
|
|
vec2 px = (v_vTexcoord - position / dimension - .5) * 4. / scale;
|
|
px *= mat2(cos(rotation), -sin(rotation), sin(rotation), cos(rotation));
|
|
|
|
float j = float(julia(px)) / float(iteration);
|
|
|
|
gl_FragColor = vec4(vec3(j), 1.);
|
|
} |