mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 14:33:53 +01:00
52 lines
927 B
GLSL
52 lines
927 B
GLSL
varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform vec2 dimension;
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uniform int useMask;
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uniform sampler2D mask;
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vec2 tx;
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vec4 sample(float x, float y, vec4 c4) {
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vec4 c = texture2D( gm_BaseTexture, v_vTexcoord + vec2(x, y) * tx );
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if(c.a > 0.) {
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c4.rgb = min(c4.rgb, c.rgb);
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if(useMask == 1) {
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vec4 m = texture2D( mask, v_vTexcoord + vec2(x, y) * tx );
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if(m.r == 0.) c4.b = 0.;
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}
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}
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return c4;
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}
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void main() {
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tx = 1. / dimension;
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gl_FragColor = vec4(0.);
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vec4 c4 = texture2D( gm_BaseTexture, v_vTexcoord );
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if(c4.a == 0.) return;
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if(useMask == 1) {
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vec4 m = texture2D( mask, v_vTexcoord );
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if(m.r == 0.) c4.b = 0.;
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}
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c4 = sample(-1., -1., c4);
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c4 = sample(-1., 0., c4);
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c4 = sample(-1., 1., c4);
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c4 = sample( 0., -1., c4);
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c4 = sample( 0., 1., c4);
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c4 = sample( 1., -1., c4);
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c4 = sample( 1., 0., c4);
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c4 = sample( 1., 1., c4);
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gl_FragColor = c4;
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}
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