Pixel-Composer/scripts/node_animate_curve/node_animate_curve.gml
Tanasart 2b1edf0457 lua
2023-01-04 08:30:04 +07:00

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function Node_Anim_Curve(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
name = "Anim Curve";
update_on_frame = true;
previewable = false;
w = 96;
min_h = 0;
inputs[| 0] = nodeValue(0, "Curve", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, [0, 0, 1, 1]);
inputs[| 1] = nodeValue(1, "Progress", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
inputs[| 2] = nodeValue(2, "Minimum", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0);
inputs[| 3] = nodeValue(3, "Maximum", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
outputs[| 0] = nodeValue(0, "Curve", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, []);
function process_data(_output, _data, index = 0) {
var curve = _data[0];
var time = _data[1];
var _min = _data[2];
var _max = _data[3];
var val = eval_curve_bezier_cubic(curve, time) * (_max - _min) + _min;
return val;
}
static onDrawNode = function(xx, yy, _mx, _my, _s) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_curve, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}