Pixel-Composer/shaders/sh_combine_rgb/sh_combine_rgb.fsh
Tanasart a7bb431b86 - [RGB Combine] Fix mode property not functional.
- [Color adjust] Fix node picking up random surface as mask when no mask attached.
2023-11-21 20:03:09 +07:00

35 lines
743 B
GLSL

//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform int useA;
uniform int mode;
uniform sampler2D samplerR;
uniform sampler2D samplerG;
uniform sampler2D samplerB;
uniform sampler2D samplerA;
float sample(vec4 col, int ch) {
if(mode == 0) return (col[0] + col[1] + col[2]) / 3.;
return col[ch];
}
void main() {
vec4 _r = texture2D( samplerR, v_vTexcoord );
vec4 _g = texture2D( samplerG, v_vTexcoord );
vec4 _b = texture2D( samplerB, v_vTexcoord );
float r = sample(_r, 0);
float g = sample(_g, 1);
float b = sample(_b, 2);
float a = 1.;
if(useA == 1) {
vec4 _a = texture2D( samplerA, v_vTexcoord );
a = sample(_a, 3);
}
gl_FragColor = vec4(r, g, b, a);
}